Removing WebSocket tunnel for stable release. It will be back.
authorMichael Jumper <zhangmaike@users.sourceforge.net>
Sat, 10 Dec 2011 22:31:47 +0000 (14:31 -0800)
committerMichael Jumper <zhangmaike@users.sourceforge.net>
Sat, 10 Dec 2011 22:31:47 +0000 (14:31 -0800)
src/main/resources/tunnel.js

index 987752f..6003ac3 100644 (file)
@@ -419,125 +419,3 @@ Guacamole.HTTPTunnel = function(tunnelURL) {
 };
 
 Guacamole.HTTPTunnel.prototype = new Guacamole.Tunnel();
-
-
-/**
- * Guacamole Tunnel implemented over WebSocket via XMLHttpRequest.
- * 
- * @constructor
- * @augments Guacamole.Tunnel
- * @param {String} tunnelURL The URL of the WebSocket tunneling service.
- */
-Guacamole.WebSocketTunnel = function(tunnelURL) {
-
-    /**
-     * Reference to this WebSocket tunnel.
-     */
-    var tunnel = this;
-
-    /**
-     * The WebSocket used by this tunnel.
-     */
-    var socket = null;
-
-    /**
-     * The WebSocket protocol corresponding to the protocol used for the current
-     * location.
-     */
-    var ws_protocol = {
-        "http:":  "ws:",
-        "https:": "wss:"
-    };
-
-    var STATE_IDLE          = 0;
-    var STATE_CONNECTED     = 1;
-    var STATE_DISCONNECTED  = 2;
-
-    var currentState = STATE_IDLE;
-    
-    // Transform current URL to WebSocket URL
-
-    // If not already a websocket URL
-    if (   tunnelURL.substring(0, 3) != "ws:"
-        && tunnelURL.substring(0, 4) != "wss:") {
-
-        var protocol = ws_protocol[window.location.protocol];
-
-        // If absolute URL, convert to absolute WS URL
-        if (tunnelURL.substring(0, 1) == "/")
-            tunnelURL =
-                protocol
-                + "//" + window.location.host
-                + tunnelURL;
-
-        // Otherwise, construct absolute from relative URL
-        else {
-
-            // Get path from pathname
-            var slash = window.location.pathname.lastIndexOf("/");
-            var path  = window.location.pathname.substring(0, slash + 1);
-
-            // Construct absolute URL
-            tunnelURL =
-                protocol
-                + "//" + window.location.host
-                + path
-                + tunnelURL;
-
-        }
-
-    }
-
-    this.sendMessage = function(message) {
-
-        // Do not attempt to send messages if not connected
-        if (currentState != STATE_CONNECTED)
-            return;
-
-        socket.send(message);
-
-    };
-
-    this.connect = function(data) {
-
-        // Connect socket
-        socket = new WebSocket(tunnelURL + "?" + data, "guacamole");
-
-        socket.onopen = function(event) {
-            currentState = STATE_CONNECTED;
-        };
-
-        socket.onmessage = function(event) {
-
-            var message = event.data;
-
-            var instructions = message.split(";");
-            for (var i=0; i<instructions.length; i++) {
-
-                var instruction = instructions[i];
-
-                var opcodeEnd = instruction.indexOf(":");
-                if (opcodeEnd == -1)
-                    opcodeEnd = instruction.length;
-
-                var opcode = instruction.substring(0, opcodeEnd);
-                var parameters = instruction.substring(opcodeEnd+1).split(",");
-
-                if (tunnel.oninstruction)
-                    tunnel.oninstruction(opcode, parameters);
-
-            }
-
-        };
-
-    };
-
-    this.disconnect = function() {
-        currentState = STATE_DISCONNECTED;
-        socket.close();
-    };
-
-};
-
-Guacamole.WebSocketTunnel.prototype = new Guacamole.Tunnel();
-