*/
guac_layer* layer;
+ /**
+ * The number of times a bitmap has been used.
+ */
+ int used;
+
} guac_rdp_bitmap;
+void guac_rdp_cache_bitmap(rdpContext* context, rdpBitmap* bitmap);
void guac_rdp_bitmap_new(rdpContext* context, rdpBitmap* bitmap);
+void guac_rdp_bitmap_decompress(rdpContext* context, rdpBitmap* bitmap, uint8* data, int width, int height, int bpp, int length, boolean compressed);
void guac_rdp_bitmap_paint(rdpContext* context, rdpBitmap* bitmap);
void guac_rdp_bitmap_free(rdpContext* context, rdpBitmap* bitmap);
void guac_rdp_bitmap_setsurface(rdpContext* context, rdpBitmap* bitmap, boolean primary);