+ // Monitor whether the event target is focused
+ var eventTargetFocused = false;
+
+ GuacamoleUI.eventTarget.onfocus = function() {
+ eventTargetFocused = true;
+ };
+
+ GuacamoleUI.eventTarget.onblur = function() {
+ eventTargetFocused = false;
+ };
+
+ // Save length for calculation of changed value
+ var currentLength = GuacamoleUI.eventTarget.value.length;
+
+ // If text is input directly into event target without typing (as with
+ // voice input, for example), type automatically.
+ GuacamoleUI.eventTarget.oninput = function(e) {
+
+ // Calculate current length and change in length
+ var newLength = GuacamoleUI.eventTarget.value.length;
+ var changeLength = newLength - currentLength;
+ currentLength = newLength;
+
+ // If deleted or replaced text, ignore
+ if (changeLength <= 0)
+ return;
+
+ // Get changed text
+ var text = GuacamoleUI.eventTarget.value.substring(
+ GuacamoleUI.eventTarget.selectionStart,
+ GuacamoleUI.eventTarget.selectionStart + changeLength
+ );
+
+ // Send each character
+ for (var i=0; i<text.length; i++) {
+
+ // Get char code
+ var charCode = text.charCodeAt(i);
+
+ // Convert to keysym
+ var keysym = 0x003F; // Default to a question mark
+ if (charCode >= 0x0000 && charCode <= 0x00FF)
+ keysym = charCode;
+ else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
+ keysym = 0x01000000 | charCode;
+
+ // Send keysym only if not already pressed
+ if (!keysymPressed[keysym]) {
+
+ // Press and release key
+ guac.sendKeyEvent(1, keysym);
+ guac.sendKeyEvent(0, keysym);
+
+ }
+
+ }
+
+ }
+