Test for WebSocket, default to HTTP.
[guacamole.git] / src / main / webapp / client.xhtml
1 <?xml version="1.0" encoding="UTF-8"?>
2 <!DOCTYPE html>
3
4 <!--
5     Guacamole - Clientless Remote Desktop
6     Copyright (C) 2010  Michael Jumper
7
8     This program is free software: you can redistribute it and/or modify
9     it under the terms of the GNU Affero General Public License as published by
10     the Free Software Foundation, either version 3 of the License, or
11     (at your option) any later version.
12
13     This program is distributed in the hope that it will be useful,
14     but WITHOUT ANY WARRANTY; without even the implied warranty of
15     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16     GNU Affero General Public License for more details.
17
18     You should have received a copy of the GNU Affero General Public License
19     along with this program.  If not, see <http://www.gnu.org/licenses/>.
20 -->
21
22 <html xmlns="http://www.w3.org/1999/xhtml">
23
24     <head>
25         <link rel="icon" type="image/png" href="images/guacamole-logo-64.png"/>
26         <link rel="stylesheet" type="text/css" href="styles/client.css"/>
27         <link rel="stylesheet" type="text/css" href="styles/keyboard.css"/>
28         <meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0, user-scalable=no, target-densitydpi=device-dpi"/>
29         <meta name="apple-mobile-web-app-capable" content="yes"/>
30         <title>Guacamole ${project.version}</title>
31     </head>
32
33     <body>
34
35         <!-- Menu -->
36         <div id="menu">
37
38             <!-- Clipboard -->
39             <button id="showClipboard">Show Clipboard</button>
40             <div id="clipboardDiv">
41                 <h2>Clipboard</h2>
42                 <p>
43                 Text copied/cut within Guacamole will appear here. Changes to the text will affect the remote clipboard, and will be pastable within the remote desktop. Use the textbox below as an interface between the client and server clipboards.
44                 </p>
45                 <textarea rows="10" cols="40" id="clipboard"></textarea>
46             </div>
47
48             <button id="showKeyboard">Show Keyboard</button>
49             <button id="ctrlAltDelete">Ctrl-Alt-Delete</button>
50             <button id="logout">Logout</button>
51
52             <!-- Logo and status -->
53             <img id="status-logo" class="logo" src="images/guacamole-logo-24.png" alt="Guacamole" title="Guacamole ${project.version}"/>
54
55         </div>
56
57
58         <!-- Display -->
59         <div id="display">
60             
61             <!-- Menu trigger -->
62             <div id="menuControl"></div>
63
64         </div>
65
66         <!-- On-screen keyboard -->
67         <div id="keyboardContainer"></div>
68
69         <!-- Dimensional clone of viewport -->
70         <div id="viewportClone"/>
71
72         <!-- Dialogs -->
73         <div class="dialogOuter">
74             <div class="dialogMiddle">
75
76                 <!-- Status Dialog -->
77                 <div id="statusDialog" class="dialog">
78                     <p id="statusText"></p>
79                     <div class="buttons"><button id="reconnect">Reconnect</button></div>
80                 </div>
81
82             </div>
83         </div>
84
85         <!-- guacamole-common-js scripts -->
86         <script type="text/javascript" src="guacamole-common-js/keyboard.js"></script>
87         <script type="text/javascript" src="guacamole-common-js/mouse.js"></script>
88         <script type="text/javascript" src="guacamole-common-js/layer.js"></script>
89         <script type="text/javascript" src="guacamole-common-js/tunnel.js"></script>
90         <script type="text/javascript" src="guacamole-common-js/guacamole.js"></script>
91         <script type="text/javascript" src="guacamole-common-js/oskeyboard.js"></script>
92
93         <!-- guacamole-default-webapp scripts -->
94         <script type="text/javascript" src="scripts/interface.js"></script>
95
96         <!-- Init -->
97         <script type="text/javascript"> /* <![CDATA[ */
98
99             // Start connect after control returns from onload (allow browser
100             // to consider the page loaded).
101             window.onload = function() {
102                 window.setTimeout(function() {
103
104                     var tunnel;
105
106                     // If WebSocket available, try to use it.
107                     if (window.WebSocket)
108                         tunnel = new Guacamole.WebSocketTunnel("websocket-tunnel")
109
110                     // If no WebSocket, then use HTTP.
111                     else
112                         tunnel = new Guacamole.HTTPTunnel("tunnel")
113
114                     // Instantiate client
115                     var guac = new Guacamole.Client(tunnel);
116
117                     // Add client to UI
118                     guac.getDisplay().className = "software-cursor";
119                     GuacamoleUI.display.appendChild(guac.getDisplay());
120
121                     // Tie UI to client
122                     GuacamoleUI.attach(guac);
123
124                     try {
125
126                         // Get ID
127                         var id = window.location.search.substring(1);
128
129                         // Connect client
130                         guac.connect("id=" + id);
131
132                     }
133                     catch (e) {
134                         GuacamoleUI.showError(e.message);
135                     }
136
137                 }, 0);
138             };
139
140         /* ]]> */ </script>
141
142     </body>
143
144 </html>