Better mouse state object, more JSDoc, cleanup.
authorMichael Jumper <zhangmaike@users.sourceforge.net>
Fri, 8 Jul 2011 06:19:19 +0000 (23:19 -0700)
committerMichael Jumper <zhangmaike@users.sourceforge.net>
Fri, 8 Jul 2011 06:19:19 +0000 (23:19 -0700)
src/main/resources/guacamole.js
src/main/resources/layer.js
src/main/resources/mouse.js

index f4cf496..7009e7a 100644 (file)
@@ -99,21 +99,21 @@ Guacamole.Client = function(display, tunnel) {
         // Draw client-side cursor
         if (cursorImage != null) {
             redrawCursor(
-                mouseState.getX(),
-                mouseState.getY()
+                mouseState.x,
+                mouseState.y
             );
         }
 
         // Build mask
         var buttonMask = 0;
-        if (mouseState.getLeft())   buttonMask |= 1;
-        if (mouseState.getMiddle()) buttonMask |= 2;
-        if (mouseState.getRight())  buttonMask |= 4;
-        if (mouseState.getUp())     buttonMask |= 8;
-        if (mouseState.getDown())   buttonMask |= 16;
+        if (mouseState.left)   buttonMask |= 1;
+        if (mouseState.middle) buttonMask |= 2;
+        if (mouseState.right)  buttonMask |= 4;
+        if (mouseState.up)     buttonMask |= 8;
+        if (mouseState.down)   buttonMask |= 16;
 
         // Send message
-        tunnel.sendMessage("mouse:" + mouseState.getX() + "," + mouseState.getY() + "," + buttonMask + ";");
+        tunnel.sendMessage("mouse:" + mouseState.x + "," + mouseState.y + "," + buttonMask + ";");
     };
 
     guac_client.setClipboard = function(data) {
@@ -169,6 +169,13 @@ Guacamole.Client = function(display, tunnel) {
 
                 // Add new layer
                 layer = new Guacamole.Layer(displayWidth, displayHeight);
+                
+                // Set layer position
+                var canvas = layer.getCanvas();
+                canvas.style.position = "absolute";
+                canvas.style.left = "0px";
+                canvas.style.top = "0px";
+
                 layers[index] = layer;
 
                 // (Re)-add existing layers in order
@@ -288,7 +295,13 @@ Guacamole.Client = function(display, tunnel) {
 
             if (cursor == null) {
                 cursor = new Guacamole.Layer(displayWidth, displayHeight);
-                display.appendChild(cursor.getCanvas());
+                
+                var canvas = cursor.getCanvas();
+                canvas.style.position = "absolute";
+                canvas.style.left = "0px";
+                canvas.style.top = "0px";
+
+                display.appendChild(canvas);
             }
 
             // Start cursor image load
index 02cd28e..467b4cc 100644 (file)
@@ -48,9 +48,6 @@ Guacamole.Layer = function(width, height) {
      * @private
      */
     var display = document.createElement("canvas");
-    display.style.position = "absolute";
-    display.style.left = "0px";
-    display.style.top = "0px";
 
     /**
      * The 2D display context of the canvas element backing this Layer.
@@ -429,5 +426,4 @@ Guacamole.Layer = function(width, height) {
     // Initialize canvas dimensions
     resize(width, height);
 
-}
-
+};
index ec4c7b1..a8f3a8b 100644 (file)
 // Guacamole namespace
 var Guacamole = Guacamole || {};
 
+/**
+ * Provides cross-browser mouse events for a given element. The events of
+ * the given element are automatically populated with handlers that translate
+ * mouse events into a non-browser-specific event provided by the
+ * Guacamole.Mouse instance.
+ * 
+ * Touch event support is planned, but currently only in testing (translate
+ * touch events into mouse events).
+ * 
+ * @constructor
+ * @param {Element} element The Element to use to provide mouse events.
+ */
 Guacamole.Mouse = function(element) {
 
+    /**
+     * Reference to this Guacamole.Mouse.
+     * @private
+     */
     var guac_mouse = this;
 
-    var mouseLeftButton   = 0;
-    var mouseMiddleButton = 0;
-    var mouseRightButton  = 0;
-
-    var mouseX = 0;
-    var mouseY = 0;
-
-    var absoluteMouseX = 0;
-    var absoluteMouseY = 0;
-
-
-    function getMouseState(up, down) {
-        var mouseState = new MouseEvent(mouseX, mouseY,
-                mouseLeftButton, mouseMiddleButton, mouseRightButton, up, down);
-
-        return mouseState;
-    }
-
+    /**
+     * The current mouse state. The properties of this state are updated when
+     * mouse events fire. This state object is also passed in as a parameter to
+     * the handler of any mouse events.
+     * 
+     * @type Guacamole.Mouse.State
+     */
+    this.currentState = new Guacamole.Mouse.State(
+        0, 0, 
+        false, false, false, false, false
+    );
+
+    /**
+     * Fired whenever the user presses a mouse button down over the element
+     * associated with this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousedown = null;
+
+    /**
+     * Fired whenever the user releases a mouse button down over the element
+     * associated with this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmouseup = null;
+
+    /**
+     * Fired whenever the user moves the mouse over the element associated with
+     * this Guacamole.Mouse.
+     * 
+     * @event
+     * @param {Guacamole.Mouse.State} state The current mouse state.
+     */
+       this.onmousemove = null;
 
     // Block context menu so right-click gets sent properly
-    element.oncontextmenu = function(e) {return false;};
+    element.oncontextmenu = function(e) {
+        return false;
+    };
 
     element.onmousemove = function(e) {
 
         e.stopPropagation();
 
-        absoluteMouseX = e.pageX;
-        absoluteMouseY = e.pageY;
+        var absoluteMouseX = e.pageX;
+        var absoluteMouseY = e.pageY;
 
-        mouseX = absoluteMouseX - element.offsetLeft;
-        mouseY = absoluteMouseY - element.offsetTop;
+        guac_mouse.currentState.x = absoluteMouseX - element.offsetLeft;
+        guac_mouse.currentState.y = absoluteMouseY - element.offsetTop;
 
         // This is all JUST so we can get the mouse position within the element
         var parent = element.offsetParent;
         while (parent) {
             if (parent.offsetLeft && parent.offsetTop) {
-                mouseX -= parent.offsetLeft;
-                mouseY -= parent.offsetTop;
+                guac_mouse.currentState.x -= parent.offsetLeft;
+                guac_mouse.currentState.y -= parent.offsetTop;
             }
             parent = parent.offsetParent;
         }
 
         if (guac_mouse.onmousemove)
-            guac_mouse.onmousemove(getMouseState(0, 0));
+            guac_mouse.onmousemove(guac_mouse.currentState);
+
     };
 
 
@@ -77,18 +116,19 @@ Guacamole.Mouse = function(element) {
 
         switch (e.button) {
             case 0:
-                mouseLeftButton = 1;
+                guac_mouse.currentState.left = true;
                 break;
             case 1:
-                mouseMiddleButton = 1;
+                guac_mouse.currentState.middle = true;
                 break;
             case 2:
-                mouseRightButton = 1;
+                guac_mouse.currentState.right = true;
                 break;
         }
 
         if (guac_mouse.onmousedown)
-            guac_mouse.onmousedown(getMouseState(0, 0));
+            guac_mouse.onmousedown(guac_mouse.currentState);
+
     };
 
 
@@ -98,18 +138,19 @@ Guacamole.Mouse = function(element) {
 
         switch (e.button) {
             case 0:
-                mouseLeftButton = 0;
+                guac_mouse.currentState.left = false;
                 break;
             case 1:
-                mouseMiddleButton = 0;
+                guac_mouse.currentState.middle = false;
                 break;
             case 2:
-                mouseRightButton = 0;
+                guac_mouse.currentState.right = false;
                 break;
         }
 
         if (guac_mouse.onmouseup)
-            guac_mouse.onmouseup(getMouseState(0, 0));
+            guac_mouse.onmouseup(guac_mouse.currentState);
+
     };
 
     element.onmouseout = function(e) {
@@ -117,13 +158,16 @@ Guacamole.Mouse = function(element) {
         e.stopPropagation();
 
         // Release all buttons
-        if (mouseLeftButton || mouseMiddleButton || mouseRightButton) {
-            mouseLeftButton = 0;
-            mouseMiddleButton = 0;
-            mouseRightButton = 0;
+        if (guac_mouse.currentState.left
+            || guac_mouse.currentState.middle
+            || guac_mouse.currentState.right) {
+
+            guac_mouse.currentState.left = false;
+            guac_mouse.currentState.middle = false;
+            guac_mouse.currentState.right = false;
 
             if (guac_mouse.onmouseup)
-                guac_mouse.onmouseup(getMouseState(0, 0));
+                guac_mouse.onmouseup(guac_mouse.currentState);
         }
 
     };
@@ -144,20 +188,28 @@ Guacamole.Mouse = function(element) {
 
         // Up
         if (delta < 0) {
-            if (guac_mouse.onmousedown)
-                guac_mouse.onmousedown(getMouseState(1, 0));
+            if (guac_mouse.onmousedown) {
+                guac_mouse.currentState.up = true;
+                guac_mouse.onmousedown(guac_mouse.currentState);
+            }
 
-            if (guac_mouse.onmouseup)
-                guac_mouse.onmouseup(getMouseState(0, 0));
+            if (guac_mouse.onmouseup) {
+                guac_mouse.currentState.up = false;
+                guac_mouse.onmouseup(guac_mouse.currentState);
+            }
         }
 
         // Down
         if (delta > 0) {
-            if (guac_mouse.onmousedown)
-                guac_mouse.onmousedown(getMouseState(0, 1));
-            
-            if (guac_mouse.onmouseup)
-                guac_mouse.onmouseup(getMouseState(0, 0));
+            if (guac_mouse.onmousedown) {
+                guac_mouse.currentState.down = true;
+                guac_mouse.onmousedown(guac_mouse.currentState);
+            }
+
+            if (guac_mouse.onmouseup) {
+                guac_mouse.currentState.down = false;
+                guac_mouse.onmouseup(guac_mouse.currentState);
+            }
         }
 
         if (e.preventDefault)
@@ -170,48 +222,19 @@ Guacamole.Mouse = function(element) {
 
     element.onmousewheel = function(e) {
         handleScroll(e);
-    }
-
-       guac_mouse.onmousedown = null;
-       guac_mouse.onmouseup = null;
-       guac_mouse.onmousemove = null;
-
-    guac_mouse.getX = function() {return mouseX;};
-    guac_mouse.getY = function() {return mouseY;};
-    guac_mouse.getLeftButton = function() {return mouseLeftButton;};
-    guac_mouse.getMiddleButton = function() {return mouseMiddleButton;};
-    guac_mouse.getRightButton = function() {return mouseRightButton;};
-
-}
-
-function MouseEvent(x, y, left, middle, right, up, down) {
-
-    this.getX = function() {
-        return x;
     };
 
-    this.getY = function() {
-        return y;
-    };
+};
 
-    this.getLeft = function() {
-        return left;
-    };
+Guacamole.Mouse.State = function(x, y, left, middle, right, up, down) {
 
-    this.getMiddle = function() {
-        return middle;
-    };
-
-    this.getRight = function() {
-        return right;
-    };
-
-    this.getUp = function() {
-        return up;
-    };
-
-    this.getDown = function() {
-        return down;
-    };
+    this.x = x;
+    this.y = y;
+    this.left = left;
+    this.middle = middle
+    this.right = right;
+    this.up = up;
+    this.down = down;
+    
+};
 
-}