var Guacamole = Guacamole || {};
/**
- * Channel mask for the composite operation "rout".
- */
-Guacamole.Layer.ROUT = 0x2;
-
-/**
- * Channel mask for the composite operation "atop".
- */
-Guacamole.Layer.ATOP = 0x6;
-
-/**
- * Channel mask for the composite operation "xor".
- */
-Guacamole.Layer.XOR = 0xA;
-
-/**
- * Channel mask for the composite operation "rover".
- */
-Guacamole.Layer.ROVER = 0xB;
-
-/**
- * Channel mask for the composite operation "over".
- */
-Guacamole.Layer.OVER = 0xE;
-
-/**
- * Channel mask for the composite operation "plus".
- */
-Guacamole.Layer.PLUS = 0xF;
-
-/**
- * Channel mask for the composite operation "rin".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.RIN = 0x1;
-
-/**
- * Channel mask for the composite operation "in".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.IN = 0x4;
-
-/**
- * Channel mask for the composite operation "out".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.OUT = 0x8;
-
-/**
- * Channel mask for the composite operation "ratop".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.RATOP = 0x9;
-
-/**
- * Channel mask for the composite operation "src".
- * Beware that WebKit-based browsers may leave the contents of the destionation
- * layer where the source layer is transparent, despite the definition of this
- * operation.
- */
-Guacamole.Layer.SRC = 0xC;
-
-/**
* Abstract ordered drawing surface. Each Layer contains a canvas element and
* provides simple drawing instructions for drawing to that canvas element,
* however unlike the canvas element itself, drawing operations on a Layer are
display.height = height;
};
+
+/**
+ * Channel mask for the composite operation "rout".
+ */
+Guacamole.Layer.ROUT = 0x2;
+
+/**
+ * Channel mask for the composite operation "atop".
+ */
+Guacamole.Layer.ATOP = 0x6;
+
+/**
+ * Channel mask for the composite operation "xor".
+ */
+Guacamole.Layer.XOR = 0xA;
+
+/**
+ * Channel mask for the composite operation "rover".
+ */
+Guacamole.Layer.ROVER = 0xB;
+
+/**
+ * Channel mask for the composite operation "over".
+ */
+Guacamole.Layer.OVER = 0xE;
+
+/**
+ * Channel mask for the composite operation "plus".
+ */
+Guacamole.Layer.PLUS = 0xF;
+
+/**
+ * Channel mask for the composite operation "rin".
+ * Beware that WebKit-based browsers may leave the contents of the destionation
+ * layer where the source layer is transparent, despite the definition of this
+ * operation.
+ */
+Guacamole.Layer.RIN = 0x1;
+
+/**
+ * Channel mask for the composite operation "in".
+ * Beware that WebKit-based browsers may leave the contents of the destionation
+ * layer where the source layer is transparent, despite the definition of this
+ * operation.
+ */
+Guacamole.Layer.IN = 0x4;
+
+/**
+ * Channel mask for the composite operation "out".
+ * Beware that WebKit-based browsers may leave the contents of the destionation
+ * layer where the source layer is transparent, despite the definition of this
+ * operation.
+ */
+Guacamole.Layer.OUT = 0x8;
+
+/**
+ * Channel mask for the composite operation "ratop".
+ * Beware that WebKit-based browsers may leave the contents of the destionation
+ * layer where the source layer is transparent, despite the definition of this
+ * operation.
+ */
+Guacamole.Layer.RATOP = 0x9;
+
+/**
+ * Channel mask for the composite operation "src".
+ * Beware that WebKit-based browsers may leave the contents of the destionation
+ * layer where the source layer is transparent, despite the definition of this
+ * operation.
+ */
+Guacamole.Layer.SRC = 0xC;
+