*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
var on_screen_keyboard = this;
+ /**
+ * State of all modifiers. This is the bitwise OR of all active modifier
+ * values.
+ *
+ * @private
+ */
+ var modifiers = 0;
+
var scaledElements = [];
var modifiers = {};
var currentModifier = 1;
- // Function for adding a class to an element
+ /**
+ * Adds a class to an element.
+ *
+ * @private
+ * @function
+ * @param {Element} element The element to add a class to.
+ * @param {String} classname The name of the class to add.
+ */
var addClass;
- // Function for removing a class from an element
+ /**
+ * Removes a class from an element.
+ *
+ * @private
+ * @function
+ * @param {Element} element The element to remove a class from.
+ * @param {String} classname The name of the class to remove.
+ */
var removeClass;
// If Node.classList is supported, implement addClass/removeClass using that
if (Node.classList) {
+ /** @ignore */
addClass = function(element, classname) {
element.classList.add(classname);
};
+ /** @ignore */
removeClass = function(element, classname) {
element.classList.remove(classname);
};
// Otherwise, implement own
else {
+ /** @ignore */
addClass = function(element, classname) {
// Simply add new class
};
+ /** @ignore */
removeClass = function(element, classname) {
// Filter out classes with given name
addClass(key_element, "guac-keyboard-pressed");
// Get current cap based on modifier state
- var cap = key.getCap(on_screen_keyboard.modifiers);
+ var cap = key.getCap(modifiers);
// Update modifier state
if (cap.modifier) {
var modifierFlag = getModifier(cap.modifier);
// Toggle modifier state
- on_screen_keyboard.modifiers ^= modifierFlag;
+ modifiers ^= modifierFlag;
// Activate modifier if pressed
- if (on_screen_keyboard.modifiers & modifierFlag) {
+ if (modifiers & modifierFlag) {
addClass(keyboard, modifierClass);
if (key.pressed) {
// Get current cap based on modifier state
- var cap = key.getCap(on_screen_keyboard.modifiers);
+ var cap = key.getCap(modifiers);
removeClass(key_element, "guac-keyboard-pressed");
};
/**
- * State of all modifiers.
+ * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
+ *
+ * @event
+ * @param {Number} keysym The keysym of the key being pressed.
*/
- this.modifiers = 0;
-
this.onkeydown = null;
+
+ /**
+ * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
+ *
+ * @event
+ * @param {Number} keysym The keysym of the key being released.
+ */
this.onkeyup = null;
+ /**
+ * Returns the element containing the entire on-screen keyboard.
+ * @returns {Element} The element containing the entire on-screen keyboard.
+ */
this.getElement = function() {
return keyboard;
};
+ /**
+ * Resizes all elements within this Guacamole.OnScreenKeyboard such that
+ * the width is close to but does not exceed the specified width. The
+ * height of the keyboard is determined based on the width.
+ *
+ * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
+ * to, in pixels.
+ */
this.resize = function(width) {
// Get pixel size of a unit
};
+
+/**
+ * Basic representation of a single key of a keyboard. Each key has a set of
+ * caps associated with tuples of modifiers. The cap determins what happens
+ * when a key is pressed, while it is the state of modifier keys that determines
+ * what cap is in effect on any particular key.
+ *
+ * @constructor
+ */
Guacamole.OnScreenKeyboard.Key = function() {
var key = this;
return key.caps[modifier & key.modifierMask];
};
-}
+};
+/**
+ * Basic representation of a cap of a key. The cap is the visible part of a key
+ * and determines the active behavior of a key when pressed. The state of all
+ * modifiers on the keyboard determines the active cap for all keys, thus
+ * each cap is associated with a set of modifiers.
+ *
+ * @constructor
+ * @param {String} text The text to be displayed within this cap.
+ * @param {Number} keysym The keysym this cap sends when its associated key is
+ * pressed or released.
+ * @param {String} modifier The modifier represented by this cap.
+ */
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
/**
// Set modifier if provided
if (modifier) this.modifier = modifier;
-}
+};