*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
* Translation from Guacamole protocol line caps to Layer line caps.
+ * @private
*/
var lineCap = {
0: "butt",
/**
* Translation from Guacamole protocol line caps to Layer line caps.
+ * @private
*/
var lineJoin = {
0: "bevel",
}
- guac_client.getDisplay = function() {
+ /**
+ * Returns an element containing the display of this Guacamole.Client.
+ * Adding the element returned by this function to an element in the body
+ * of a document will cause the client's display to be visible.
+ *
+ * @return {Element} An element containing ths display of this
+ * Guacamole.Client.
+ */
+ this.getDisplay = function() {
return bounds;
};
- guac_client.sendKeyEvent = function(pressed, keysym) {
+ /**
+ * Sends a key event having the given properties as if the user
+ * pressed or released a key.
+ *
+ * @param {Boolean} pressed Whether the key is pressed (true) or released
+ * (false).
+ * @param {Number} keysym The keysym of the key being pressed or released.
+ */
+ this.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
return;
tunnel.sendMessage("key", keysym, pressed);
};
- guac_client.sendMouseState = function(mouseState) {
+ /**
+ * Sends a mouse event having the properties provided by the given mouse
+ * state.
+ *
+ * @param {Guacamole.Mouse.State} mouseState The state of the mouse to send
+ * in the mouse event.
+ */
+ this.sendMouseState = function(mouseState) {
// Do not send requests if not connected
if (!isConnected())
tunnel.sendMessage("mouse", Math.floor(mouseState.x), Math.floor(mouseState.y), buttonMask);
};
- guac_client.setClipboard = function(data) {
+ /**
+ * Sets the clipboard of the remote client to the given text data.
+ *
+ * @param {String} data The data to send as the clipboard contents.
+ */
+ this.setClipboard = function(data) {
// Do not send requests if not connected
if (!isConnected())
tunnel.sendMessage("clipboard", data);
};
- // Handlers
- guac_client.onstatechange = null;
- guac_client.onname = null;
- guac_client.onerror = null;
- guac_client.onclipboard = null;
+ /**
+ * Fired whenever the state of this Guacamole.Client changes.
+ *
+ * @event
+ * @param {Number} state The new state of the client.
+ */
+ this.onstatechange = null;
+
+ /**
+ * Fired when the remote client sends a name update.
+ *
+ * @event
+ * @param {String} name The new name of this client.
+ */
+ this.onname = null;
+
+ /**
+ * Fired when an error is reported by the remote client, and the connection
+ * is being closed.
+ *
+ * @event
+ * @param {String} error A human-readable description of the error.
+ */
+ this.onerror = null;
+
+ /**
+ * Fired when the clipboard of the remote client is changing.
+ *
+ * @event
+ * @param {String} data The new text data of the remote clipboard.
+ */
+ this.onclipboard = null;
// Layers
function getBufferLayer(index) {
/**
* Handlers for all defined layer properties.
+ * @private
*/
var layerPropertyHandlers = {
/**
* Handlers for all instruction opcodes receivable by a Guacamole protocol
* client.
+ * @private
*/
var instructionHandlers = {
};
- guac_client.disconnect = function() {
+ this.disconnect = function() {
// Only attempt disconnection not disconnected.
if (currentState != STATE_DISCONNECTED
};
- guac_client.connect = function(data) {
+ this.connect = function(data) {
setState(STATE_CONNECTING);
setState(STATE_WAITING);
};
- guac_client.scale = function(scale) {
+ this.scale = function(scale) {
display.style.transform =
display.style.WebkitTransform =
};
- guac_client.getScale = function() {
+ this.getScale = function() {
return displayScale;
};
* @param {Number} width The new width to assign to this Layer.
* @param {Number} height The new height to assign to this Layer.
*/
- layer_container.resize = function(width, height) {
+ this.resize = function(width, height) {
// Resize layer
layer.resize(width, height);
* Returns the Layer contained within this LayerContainer.
* @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
*/
- layer_container.getLayer = function() {
+ this.getLayer = function() {
return layer;
};
* Returns the element containing the Layer within this LayerContainer.
* @returns {Element} The element containing the Layer within this LayerContainer.
*/
- layer_container.getElement = function() {
+ this.getElement = function() {
return div;
};
/**
* The translation component of this LayerContainer's transform.
+ * @private
*/
var translate = "translate(0px, 0px)"; // (0, 0)
/**
* The arbitrary matrix component of this LayerContainer's transform.
+ * @private
*/
var matrix = "matrix(1, 0, 0, 1, 0, 0)"; // Identity
* @param {Number} x The X coordinate to move to.
* @param {Number} y The Y coordinate to move to.
*/
- layer_container.translate = function(x, y) {
+ this.translate = function(x, y) {
// Generate translation
translate = "translate("
* @param {Number} e The fifth value in the affine transform's matrix.
* @param {Number} f The sixth value in the affine transform's matrix.
*/
- layer_container.transform = function(a, b, c, d, e, f) {
+ this.transform = function(a, b, c, d, e, f) {
// Generate matrix transformation
matrix =
*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
*
* @event
* @param {Number} keysym The keysym of the key being pressed.
- * @returns {Boolean} true if the originating event of this keypress should
- * be allowed through to the browser, false or undefined
- * otherwise.
*/
this.onkeydown = null;
*
* @event
* @param {Number} keysym The keysym of the key being released.
- * @returns {Boolean} true if the originating event of this key release
- * should be allowed through to the browser, false or
- * undefined otherwise.
*/
this.onkeyup = null;
// Send key event
if (keysym != null && guac_keyboard.onkeydown)
- return guac_keyboard.onkeydown(keysym) != false;
-
- return true;
+ guac_keyboard.onkeydown(keysym);
}
// Send key event
if (keysym != null && guac_keyboard.onkeyup)
- return guac_keyboard.onkeyup(keysym) != false;
-
- return true;
+ guac_keyboard.onkeyup(keysym);
}
*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
/**
* Whether a new path should be started with the next path drawing
* operations.
+ * @private
*/
var pathClosed = true;
* Note that there will ALWAYS be one element on the stack, but that
* element is not exposed. It is only used to reset the layer to its
* initial state.
+ *
+ * @private
*/
var stackSize = 0;
* as whether the task is blocked depends completely on whether the
* other layer is currently ready.
*
+ * @private
* @param {Guacamole.Layer} otherLayer The other layer which must be blocked
* until this task completes.
* @param {function} handler The function to call when possible.
*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
/**
* Counter of mouse events to ignore. This decremented by mousemove, and
* while non-zero, mouse events will have no effect.
+ * @private
*/
var ignore_mouse = 0;
*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
var on_screen_keyboard = this;
+ /**
+ * State of all modifiers. This is the bitwise OR of all active modifier
+ * values.
+ *
+ * @private
+ */
+ var modifiers = 0;
+
var scaledElements = [];
var modifiers = {};
var currentModifier = 1;
- // Function for adding a class to an element
+ /**
+ * Adds a class to an element.
+ *
+ * @private
+ * @function
+ * @param {Element} element The element to add a class to.
+ * @param {String} classname The name of the class to add.
+ */
var addClass;
- // Function for removing a class from an element
+ /**
+ * Removes a class from an element.
+ *
+ * @private
+ * @function
+ * @param {Element} element The element to remove a class from.
+ * @param {String} classname The name of the class to remove.
+ */
var removeClass;
// If Node.classList is supported, implement addClass/removeClass using that
if (Node.classList) {
+ /** @ignore */
addClass = function(element, classname) {
element.classList.add(classname);
};
+ /** @ignore */
removeClass = function(element, classname) {
element.classList.remove(classname);
};
// Otherwise, implement own
else {
+ /** @ignore */
addClass = function(element, classname) {
// Simply add new class
};
+ /** @ignore */
removeClass = function(element, classname) {
// Filter out classes with given name
addClass(key_element, "guac-keyboard-pressed");
// Get current cap based on modifier state
- var cap = key.getCap(on_screen_keyboard.modifiers);
+ var cap = key.getCap(modifiers);
// Update modifier state
if (cap.modifier) {
var modifierFlag = getModifier(cap.modifier);
// Toggle modifier state
- on_screen_keyboard.modifiers ^= modifierFlag;
+ modifiers ^= modifierFlag;
// Activate modifier if pressed
- if (on_screen_keyboard.modifiers & modifierFlag) {
+ if (modifiers & modifierFlag) {
addClass(keyboard, modifierClass);
if (key.pressed) {
// Get current cap based on modifier state
- var cap = key.getCap(on_screen_keyboard.modifiers);
+ var cap = key.getCap(modifiers);
removeClass(key_element, "guac-keyboard-pressed");
};
/**
- * State of all modifiers.
+ * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
+ *
+ * @event
+ * @param {Number} keysym The keysym of the key being pressed.
*/
- this.modifiers = 0;
-
this.onkeydown = null;
+
+ /**
+ * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
+ *
+ * @event
+ * @param {Number} keysym The keysym of the key being released.
+ */
this.onkeyup = null;
+ /**
+ * Returns the element containing the entire on-screen keyboard.
+ * @returns {Element} The element containing the entire on-screen keyboard.
+ */
this.getElement = function() {
return keyboard;
};
+ /**
+ * Resizes all elements within this Guacamole.OnScreenKeyboard such that
+ * the width is close to but does not exceed the specified width. The
+ * height of the keyboard is determined based on the width.
+ *
+ * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
+ * to, in pixels.
+ */
this.resize = function(width) {
// Get pixel size of a unit
};
+
+/**
+ * Basic representation of a single key of a keyboard. Each key has a set of
+ * caps associated with tuples of modifiers. The cap determins what happens
+ * when a key is pressed, while it is the state of modifier keys that determines
+ * what cap is in effect on any particular key.
+ *
+ * @constructor
+ */
Guacamole.OnScreenKeyboard.Key = function() {
var key = this;
return key.caps[modifier & key.modifierMask];
};
-}
+};
+/**
+ * Basic representation of a cap of a key. The cap is the visible part of a key
+ * and determines the active behavior of a key when pressed. The state of all
+ * modifiers on the keyboard determines the active cap for all keys, thus
+ * each cap is associated with a set of modifiers.
+ *
+ * @constructor
+ * @param {String} text The text to be displayed within this cap.
+ * @param {Number} keysym The keysym this cap sends when its associated key is
+ * pressed or released.
+ * @param {String} modifier The modifier represented by this cap.
+ */
Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
/**
// Set modifier if provided
if (modifier) this.modifier = modifier;
-}
+};
*
* ***** END LICENSE BLOCK ***** */
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
var Guacamole = Guacamole || {};
/**
/**
* Reference to this HTTP tunnel.
+ * @private
*/
var tunnel = this;
* Converts the given value to a length/string pair for use as an
* element in a Guacamole instruction.
*
+ * @private
* @param value The value to convert.
* @return {String} The converted value.
*/
/**
* Reference to this WebSocket tunnel.
+ * @private
*/
var tunnel = this;
/**
* The WebSocket used by this tunnel.
+ * @private
*/
var socket = null;
/**
* The WebSocket protocol corresponding to the protocol used for the current
* location.
+ * @private
*/
var ws_protocol = {
"http:": "ws:",
* Converts the given value to a length/string pair for use as an
* element in a Guacamole instruction.
*
+ * @private
* @param value The value to convert.
* @return {String} The converted value.
*/
/**
* Reference to this chained tunnel.
+ * @private
*/
var chained_tunnel = this;
/**
* The currently wrapped tunnel, if any.
+ * @private
*/
var current_tunnel = null;
/**
* Data passed in via connect(), to be used for
* wrapped calls to other tunnels' connect() functions.
+ * @private
*/
var connect_data;
/**
* Array of all tunnels passed to this ChainedTunnel through the
* constructor arguments.
+ * @private
*/
var tunnels = [];
tunnels.push(arguments[i]);
/**
- * Sets the current tunnel
+ * Sets the current tunnel.
+ *
+ * @private
+ * @param {Guacamole.Tunnel} tunnel The tunnel to set as the current tunnel.
*/
function attach(tunnel) {