Fix jsdoc, add missing documentation.
[guacamole-common-js.git] / src / main / resources / oskeyboard.js
index 61b6f53..3acebdb 100644 (file)
  *
  * ***** END LICENSE BLOCK ***** */
 
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
 var Guacamole = Guacamole || {};
 
 /**
@@ -50,11 +53,86 @@ Guacamole.OnScreenKeyboard = function(url) {
 
     var on_screen_keyboard = this;
 
+    /**
+     * State of all modifiers. This is the bitwise OR of all active modifier
+     * values.
+     * 
+     * @private
+     */
+    var modifiers = 0;
+
     var scaledElements = [];
     
     var modifiers = {};
     var currentModifier = 1;
 
+    /**
+     * Adds a class to an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to add a class to.
+     * @param {String} classname The name of the class to add.
+     */
+    var addClass;
+
+    /**
+     * Removes a class from an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to remove a class from.
+     * @param {String} classname The name of the class to remove.
+     */
+    var removeClass;
+
+    // If Node.classList is supported, implement addClass/removeClass using that
+    if (Node.classList) {
+
+        /** @ignore */
+        addClass = function(element, classname) {
+            element.classList.add(classname);
+        };
+        
+        /** @ignore */
+        removeClass = function(element, classname) {
+            element.classList.remove(classname);
+        };
+        
+    }
+
+    // Otherwise, implement own
+    else {
+
+        /** @ignore */
+        addClass = function(element, classname) {
+
+            // Simply add new class
+            element.className += " " + classname;
+
+        };
+        
+        /** @ignore */
+        removeClass = function(element, classname) {
+
+            // Filter out classes with given name
+            element.className = element.className.replace(/([^ ]+)[ ]*/g,
+                function(match, testClassname, spaces, offset, string) {
+
+                    // If same class, remove
+                    if (testClassname == classname)
+                        return "";
+
+                    // Otherwise, allow
+                    return match;
+                    
+                }
+            );
+
+        };
+        
+    }
+
     // Returns a unique power-of-two value for the modifier with the
     // given name. The same value will be returned for the same modifier.
     function getModifier(name) {
@@ -81,11 +159,11 @@ Guacamole.OnScreenKeyboard = function(url) {
         this.height = height;
 
         this.scale = function(pixels) {
-            element.style.width      = Math.floor(width  * pixels) + "px";
-            element.style.height     = Math.floor(height * pixels) + "px";
+            element.style.width      = (width  * pixels) + "px";
+            element.style.height     = (height * pixels) + "px";
 
             if (scaleFont) {
-                element.style.lineHeight = Math.floor(height * pixels) + "px";
+                element.style.lineHeight = (height * pixels) + "px";
                 element.style.fontSize   = pixels + "px";
             }
         }
@@ -149,17 +227,14 @@ Guacamole.OnScreenKeyboard = function(url) {
                 
                 "gap": function parse_gap(e) {
 
-                    // Get attributes
-                    var gap_size = e.attributes["size"];
-
                     // Create element
                     var gap = document.createElement("div");
                     gap.className = "guac-keyboard-gap";
 
                     // Set gap size
                     var gap_units = 1;
-                    if (gap_size)
-                        gap_units = parseFloat(gap_size.value);
+                    if (e.getAttribute("size"))
+                        gap_units = parseFloat(e.getAttribute("size"));
 
                     scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
                     row.appendChild(gap);
@@ -168,17 +243,13 @@ Guacamole.OnScreenKeyboard = function(url) {
                 
                 "key": function parse_key(e) {
                     
-                    // Get attributes
-                    var key_size = e.attributes["size"];
-                    var key_class = e.attributes["class"];
-
                     // Create element
                     var key_element = document.createElement("div");
                     key_element.className = "guac-keyboard-key";
 
                     // Append class if specified
-                    if (key_class)
-                        key_element.className += " " + key_class.value;
+                    if (e.getAttribute("class"))
+                        key_element.className += " " + e.getAttribute("class");
 
                     // Position keys using container div
                     var key_container_element = document.createElement("div");
@@ -190,30 +261,44 @@ Guacamole.OnScreenKeyboard = function(url) {
 
                     // Set key size
                     var key_units = 1;
-                    if (key_size)
-                        key_units = parseFloat(key_size.value);
+                    if (e.getAttribute("size"))
+                        key_units = parseFloat(e.getAttribute("size"));
 
                     key.size = key_units;
 
                     parseChildren(e, {
                         "cap": function parse_cap(e) {
 
-                            // Get attributes
-                            var required = e.attributes["if"];
-                            var modifier = e.attributes["modifier"];
-                            var keysym   = e.attributes["keysym"];
-                            var sticky   = e.attributes["sticky"];
-                            var cap_class = e.attributes["class"];
+                            // TODO: Handle "sticky" attribute
                             
                             // Get content of key cap
-                            var content = e.textContent;
+                            var content = e.textContent || e.text;
+
+                            // If read as blank, assume cap is a single space.
+                            if (content.length == 0)
+                                content = " ";
+                            
+                            // Get keysym
+                            var real_keysym = null;
+                            if (e.getAttribute("keysym"))
+                                real_keysym = parseInt(e.getAttribute("keysym"));
+
+                            // If no keysym specified, try to get from key content
+                            else if (content.length == 1) {
+
+                                var charCode = content.charCodeAt(0);
+                                if (charCode >= 0x0000 && charCode <= 0x00FF)
+                                    real_keysym = charCode;
+                                else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
+                                    real_keysym = 0x01000000 | charCode;
+
+                            }
                             
                             // Create cap
-                            var cap = new Guacamole.OnScreenKeyboard.Cap(content,
-                                keysym ? keysym.value : null);
+                            var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
 
-                            if (modifier)
-                                cap.modifier = modifier.value;
+                            if (e.getAttribute("modifier"))
+                                cap.modifier = e.getAttribute("modifier");
                             
                             // Create cap element
                             var cap_element = document.createElement("div");
@@ -222,20 +307,20 @@ Guacamole.OnScreenKeyboard = function(url) {
                             key_element.appendChild(cap_element);
 
                             // Append class if specified
-                            if (cap_class)
-                                cap_element.className += " " + cap_class.value;
+                            if (e.getAttribute("class"))
+                                cap_element.className += " " + e.getAttribute("class");
 
                             // Get modifier value
                             var modifierValue = 0;
-                            if (required) {
+                            if (e.getAttribute("if")) {
 
                                 // Get modifier value for specified comma-delimited
                                 // list of required modifiers.
-                                var requirements = required.value.split(",");
+                                var requirements = e.getAttribute("if").split(",");
                                 for (var i=0; i<requirements.length; i++) {
                                     modifierValue |= getModifier(requirements[i]);
-                                    cap_element.classList.add("guac-keyboard-requires-" + requirements[i]);
-                                    key_element.classList.add("guac-keyboard-uses-" + requirements[i]);
+                                    addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
+                                    addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
                                 }
 
                             }
@@ -251,43 +336,93 @@ Guacamole.OnScreenKeyboard = function(url) {
                     row.appendChild(key_container_element);
 
                     // Set up click handler for key
-                    key_element.onmousedown  =
-                    key_element.ontouchstart = function() {
+                    function press(e) {
+
+                        // Press key if not yet pressed
+                        if (!key.pressed) {
 
-                        key_element.classList.add("guac-keyboard-pressed");
+                            addClass(key_element, "guac-keyboard-pressed");
 
-                        // Get current cap based on modifier state
-                        var cap = key.getCap(on_screen_keyboard.modifiers);
+                            // Get current cap based on modifier state
+                            var cap = key.getCap(modifiers);
 
-                        // Update modifier state
-                        if (cap.modifier) {
+                            // Update modifier state
+                            if (cap.modifier) {
 
-                            // Construct classname for modifier
-                            var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
-                            var modifierFlag = getModifier(cap.modifier);
+                                // Construct classname for modifier
+                                var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
+                                var modifierFlag = getModifier(cap.modifier);
 
-                            // Toggle modifier state
-                            on_screen_keyboard.modifiers ^= modifierFlag;
+                                // Toggle modifier state
+                                modifiers ^= modifierFlag;
 
-                            // Activate modifier if pressed
-                            if (on_screen_keyboard.modifiers & modifierFlag)
-                                keyboard.classList.add(modifierClass);
+                                // Activate modifier if pressed
+                                if (modifiers & modifierFlag) {
+                                    
+                                    addClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeydown && cap.keysym)
+                                        on_screen_keyboard.onkeydown(cap.keysym);
+
+                                }
 
-                            // Deactivate if not pressed
-                            else
-                                keyboard.classList.remove(modifierClass);
+                                // Deactivate if not pressed
+                                else {
+
+                                    removeClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeyup && cap.keysym)
+                                        on_screen_keyboard.onkeyup(cap.keysym);
+
+                                }
+
+                            }
+
+                            // If not modifier, send key event now
+                            else if (on_screen_keyboard.onkeydown && cap.keysym)
+                                on_screen_keyboard.onkeydown(cap.keysym);
+
+                            // Mark key as pressed
+                            key.pressed = true;
 
                         }
 
-                        // TODO: Send key event
+                        e.preventDefault();
 
                     };
 
-                    key_element.onmouseup  =
-                    key_element.ontouchend = function() {
-                        key_element.classList.remove("guac-keyboard-pressed");
+                    function release(e) {
+
+                        // Release key if currently pressed
+                        if (key.pressed) {
+
+                            // Get current cap based on modifier state
+                            var cap = key.getCap(modifiers);
+
+                            removeClass(key_element, "guac-keyboard-pressed");
+
+                            // Send key event if not a modifier key
+                            if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
+                                on_screen_keyboard.onkeyup(cap.keysym);
+
+                            // Mark key as released
+                            key.pressed = false;
+
+                        }
+
+                        e.preventDefault();
+
                     };
 
+                    key_element.addEventListener("mousedown", press, true);
+                    key_element.addEventListener("touchstart", press, true);
+
+                    key_element.addEventListener("mouseup", release, true);
+                    key_element.addEventListener("mouseout", release, true);
+                    key_element.addEventListener("touchend", release, true);
+
                 }
                 
             });
@@ -301,10 +436,8 @@ Guacamole.OnScreenKeyboard = function(url) {
             var col = document.createElement("div");
             col.className = "guac-keyboard-column";
 
-            var align = col.attributes["align"];
-
-            if (align)
-                col.style.textAlign = align.value;
+            if (col.getAttribute("align"))
+                col.style.textAlign = col.getAttribute("align");
 
             // Columns can only contain rows
             parseChildren(e, {
@@ -324,10 +457,10 @@ Guacamole.OnScreenKeyboard = function(url) {
             throw new Error("Root element must be keyboard");
 
         // Get attributes
-        if (!keyboard_element.attributes["size"])
+        if (!keyboard_element.getAttribute("size"))
             throw new Error("size attribute is required for keyboard");
         
-        var keyboard_size = parseFloat(keyboard_element.attributes["size"].value);
+        var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
         
         parseChildren(keyboard_element, {
             
@@ -354,21 +487,41 @@ Guacamole.OnScreenKeyboard = function(url) {
     };
 
     /**
-     * State of all modifiers.
+     * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being pressed.
      */
-    this.modifiers = 0;
+    this.onkeydown = null;
 
-    this.onkeypressed  = null;
-    this.onkeyreleased = null;
+    /**
+     * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being released.
+     */
+    this.onkeyup   = null;
 
+    /**
+     * Returns the element containing the entire on-screen keyboard.
+     * @returns {Element} The element containing the entire on-screen keyboard.
+     */
     this.getElement = function() {
         return keyboard;
     };
 
+    /**
+     * Resizes all elements within this Guacamole.OnScreenKeyboard such that
+     * the width is close to but does not exceed the specified width. The
+     * height of the keyboard is determined based on the width.
+     * 
+     * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
+     *                       to, in pixels.
+     */
     this.resize = function(width) {
 
         // Get pixel size of a unit
-        var unit = Math.floor(width / keyboard_size);
+        var unit = Math.floor(width * 10 / keyboard_size) / 10;
 
         // Resize all scaled elements
         for (var i=0; i<scaledElements.length; i++) {
@@ -380,11 +533,25 @@ Guacamole.OnScreenKeyboard = function(url) {
 
 };
 
+
+/**
+ * Basic representation of a single key of a keyboard. Each key has a set of
+ * caps associated with tuples of modifiers. The cap determins what happens
+ * when a key is pressed, while it is the state of modifier keys that determines
+ * what cap is in effect on any particular key.
+ * 
+ * @constructor
+ */
 Guacamole.OnScreenKeyboard.Key = function() {
 
     var key = this;
 
     /**
+     * Whether this key is currently pressed.
+     */
+    this.pressed = false;
+
+    /**
      * Width of the key, relative to the size of the keyboard.
      */
     this.size = 1;
@@ -407,8 +574,20 @@ Guacamole.OnScreenKeyboard.Key = function() {
         return key.caps[modifier & key.modifierMask];
     };
 
-}
+};
 
+/**
+ * Basic representation of a cap of a key. The cap is the visible part of a key
+ * and determines the active behavior of a key when pressed. The state of all
+ * modifiers on the keyboard determines the active cap for all keys, thus
+ * each cap is associated with a set of modifiers.
+ * 
+ * @constructor
+ * @param {String} text The text to be displayed within this cap.
+ * @param {Number} keysym The keysym this cap sends when its associated key is
+ *                        pressed or released.
+ * @param {String} modifier The modifier represented by this cap.
+ */
 Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
     
     /**
@@ -429,4 +608,4 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
     // Set modifier if provided
     if (modifier) this.modifier = modifier;
     
-}
+};