Fix jsdoc, add missing documentation.
[guacamole-common-js.git] / src / main / resources / oskeyboard.js
index 30a5de9..3acebdb 100644 (file)
@@ -12,7 +12,7 @@
  * for the specific language governing rights and limitations under the
  * License.
  *
- * The Original Code is guacamole-common-js.
+ * The Original Code is guac-common-js.
  *
  * The Initial Developer of the Original Code is
  * Michael Jumper.
  *
  * ***** END LICENSE BLOCK ***** */
 
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
 var Guacamole = Guacamole || {};
 
 /**
@@ -48,6 +51,125 @@ var Guacamole = Guacamole || {};
  */
 Guacamole.OnScreenKeyboard = function(url) {
 
+    var on_screen_keyboard = this;
+
+    /**
+     * State of all modifiers. This is the bitwise OR of all active modifier
+     * values.
+     * 
+     * @private
+     */
+    var modifiers = 0;
+
+    var scaledElements = [];
+    
+    var modifiers = {};
+    var currentModifier = 1;
+
+    /**
+     * Adds a class to an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to add a class to.
+     * @param {String} classname The name of the class to add.
+     */
+    var addClass;
+
+    /**
+     * Removes a class from an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to remove a class from.
+     * @param {String} classname The name of the class to remove.
+     */
+    var removeClass;
+
+    // If Node.classList is supported, implement addClass/removeClass using that
+    if (Node.classList) {
+
+        /** @ignore */
+        addClass = function(element, classname) {
+            element.classList.add(classname);
+        };
+        
+        /** @ignore */
+        removeClass = function(element, classname) {
+            element.classList.remove(classname);
+        };
+        
+    }
+
+    // Otherwise, implement own
+    else {
+
+        /** @ignore */
+        addClass = function(element, classname) {
+
+            // Simply add new class
+            element.className += " " + classname;
+
+        };
+        
+        /** @ignore */
+        removeClass = function(element, classname) {
+
+            // Filter out classes with given name
+            element.className = element.className.replace(/([^ ]+)[ ]*/g,
+                function(match, testClassname, spaces, offset, string) {
+
+                    // If same class, remove
+                    if (testClassname == classname)
+                        return "";
+
+                    // Otherwise, allow
+                    return match;
+                    
+                }
+            );
+
+        };
+        
+    }
+
+    // Returns a unique power-of-two value for the modifier with the
+    // given name. The same value will be returned for the same modifier.
+    function getModifier(name) {
+        
+        var value = modifiers[name];
+        if (!value) {
+
+            // Get current modifier, advance to next
+            value = currentModifier;
+            currentModifier <<= 1;
+
+            // Store value of this modifier
+            modifiers[name] = value;
+
+        }
+
+        return value;
+            
+    }
+
+    function ScaledElement(element, width, height, scaleFont) {
+
+        this.width = width;
+        this.height = height;
+
+        this.scale = function(pixels) {
+            element.style.width      = (width  * pixels) + "px";
+            element.style.height     = (height * pixels) + "px";
+
+            if (scaleFont) {
+                element.style.lineHeight = (height * pixels) + "px";
+                element.style.fontSize   = pixels + "px";
+            }
+        }
+
+    }
+
     // For each child of element, call handler defined in next
     function parseChildren(element, next) {
 
@@ -81,7 +203,7 @@ Guacamole.OnScreenKeyboard = function(url) {
 
     // Create keyboard
     var keyboard = document.createElement("div");
-    keyboard.className = "guacamole-keyboard";
+    keyboard.className = "guac-keyboard";
 
     // Retrieve keyboard XML
     var xmlhttprequest = new XMLHttpRequest();
@@ -95,7 +217,7 @@ Guacamole.OnScreenKeyboard = function(url) {
         function parse_row(e) {
             
             var row = document.createElement("div");
-            row.className = "guacamole-keyboard-row";
+            row.className = "guac-keyboard-row";
 
             parseChildren(e, {
                 
@@ -105,60 +227,201 @@ Guacamole.OnScreenKeyboard = function(url) {
                 
                 "gap": function parse_gap(e) {
 
-                    // Get attributes
-                    var gap_size = e.attributes["size"];
-
                     // Create element
                     var gap = document.createElement("div");
-                    gap.className = "guacamole-keyboard-gap";
-                    gap.textContent = " ";
+                    gap.className = "guac-keyboard-gap";
 
                     // Set gap size
-                    if (gap_size)
-                        gap.style.width = gap.style.height =
-                            parseFloat(gap_size.value) + "em";
+                    var gap_units = 1;
+                    if (e.getAttribute("size"))
+                        gap_units = parseFloat(e.getAttribute("size"));
 
+                    scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
                     row.appendChild(gap);
 
                 },
                 
                 "key": function parse_key(e) {
                     
-                    // Get attributes
-                    var key_size = e.attributes["size"];
-
                     // Create element
-                    var key = document.createElement("div");
-                    key.className = "guacamole-keyboard-key";
-                    key.textContent = "K";
+                    var key_element = document.createElement("div");
+                    key_element.className = "guac-keyboard-key";
+
+                    // Append class if specified
+                    if (e.getAttribute("class"))
+                        key_element.className += " " + e.getAttribute("class");
+
+                    // Position keys using container div
+                    var key_container_element = document.createElement("div");
+                    key_container_element.className = "guac-keyboard-key-container";
+                    key_container_element.appendChild(key_element);
+
+                    // Create key
+                    var key = new Guacamole.OnScreenKeyboard.Key();
 
                     // Set key size
-                    if (key_size) {
-                        key.style.width = parseFloat(key_size.value) + "em";
-                        key.style.height = "1em";
-                    }
+                    var key_units = 1;
+                    if (e.getAttribute("size"))
+                        key_units = parseFloat(e.getAttribute("size"));
+
+                    key.size = key_units;
 
                     parseChildren(e, {
-                        "cap": function cap(e) {
+                        "cap": function parse_cap(e) {
 
-                            // Get attributes
-                            var required = e.attributes["if"];
-                            var modifier = e.attributes["modifier"];
-                            var keysym   = e.attributes["keysym"];
-                            var sticky   = e.attributes["sticky"];
+                            // TODO: Handle "sticky" attribute
                             
                             // Get content of key cap
-                            var content = e.textContent;
+                            var content = e.textContent || e.text;
+
+                            // If read as blank, assume cap is a single space.
+                            if (content.length == 0)
+                                content = " ";
                             
-                            // If no requirements, then show cap by default
-                            if (!required) {
-                                key.textContent = content;
+                            // Get keysym
+                            var real_keysym = null;
+                            if (e.getAttribute("keysym"))
+                                real_keysym = parseInt(e.getAttribute("keysym"));
+
+                            // If no keysym specified, try to get from key content
+                            else if (content.length == 1) {
+
+                                var charCode = content.charCodeAt(0);
+                                if (charCode >= 0x0000 && charCode <= 0x00FF)
+                                    real_keysym = charCode;
+                                else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
+                                    real_keysym = 0x01000000 | charCode;
+
                             }
+                            
+                            // Create cap
+                            var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
+
+                            if (e.getAttribute("modifier"))
+                                cap.modifier = e.getAttribute("modifier");
+                            
+                            // Create cap element
+                            var cap_element = document.createElement("div");
+                            cap_element.className = "guac-keyboard-cap";
+                            cap_element.textContent = content;
+                            key_element.appendChild(cap_element);
+
+                            // Append class if specified
+                            if (e.getAttribute("class"))
+                                cap_element.className += " " + e.getAttribute("class");
+
+                            // Get modifier value
+                            var modifierValue = 0;
+                            if (e.getAttribute("if")) {
+
+                                // Get modifier value for specified comma-delimited
+                                // list of required modifiers.
+                                var requirements = e.getAttribute("if").split(",");
+                                for (var i=0; i<requirements.length; i++) {
+                                    modifierValue |= getModifier(requirements[i]);
+                                    addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
+                                    addClass(key_element, "guac-keyboard-uses-" + requirements[i]);
+                                }
+
+                            }
+
+                            // Store cap
+                            key.modifierMask |= modifierValue;
+                            key.caps[modifierValue] = cap;
 
                         }
                     });
 
-                    row.appendChild(key);
+                    scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
+                    row.appendChild(key_container_element);
+
+                    // Set up click handler for key
+                    function press(e) {
+
+                        // Press key if not yet pressed
+                        if (!key.pressed) {
+
+                            addClass(key_element, "guac-keyboard-pressed");
+
+                            // Get current cap based on modifier state
+                            var cap = key.getCap(modifiers);
+
+                            // Update modifier state
+                            if (cap.modifier) {
+
+                                // Construct classname for modifier
+                                var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
+                                var modifierFlag = getModifier(cap.modifier);
+
+                                // Toggle modifier state
+                                modifiers ^= modifierFlag;
+
+                                // Activate modifier if pressed
+                                if (modifiers & modifierFlag) {
+                                    
+                                    addClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeydown && cap.keysym)
+                                        on_screen_keyboard.onkeydown(cap.keysym);
+
+                                }
+
+                                // Deactivate if not pressed
+                                else {
+
+                                    removeClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeyup && cap.keysym)
+                                        on_screen_keyboard.onkeyup(cap.keysym);
+
+                                }
+
+                            }
+
+                            // If not modifier, send key event now
+                            else if (on_screen_keyboard.onkeydown && cap.keysym)
+                                on_screen_keyboard.onkeydown(cap.keysym);
+
+                            // Mark key as pressed
+                            key.pressed = true;
+
+                        }
+
+                        e.preventDefault();
+
+                    };
+
+                    function release(e) {
+
+                        // Release key if currently pressed
+                        if (key.pressed) {
+
+                            // Get current cap based on modifier state
+                            var cap = key.getCap(modifiers);
+
+                            removeClass(key_element, "guac-keyboard-pressed");
+
+                            // Send key event if not a modifier key
+                            if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
+                                on_screen_keyboard.onkeyup(cap.keysym);
+
+                            // Mark key as released
+                            key.pressed = false;
+
+                        }
+
+                        e.preventDefault();
+
+                    };
+
+                    key_element.addEventListener("mousedown", press, true);
+                    key_element.addEventListener("touchstart", press, true);
+
+                    key_element.addEventListener("mouseup", release, true);
+                    key_element.addEventListener("mouseout", release, true);
+                    key_element.addEventListener("touchend", release, true);
 
                 }
                 
@@ -171,12 +434,10 @@ Guacamole.OnScreenKeyboard = function(url) {
         function parse_column(e) {
             
             var col = document.createElement("div");
-            col.className = "guacamole-keyboard-column";
+            col.className = "guac-keyboard-column";
 
-            var align = col.attributes["align"];
-
-            if (align)
-                col.style.textAlign = align.value;
+            if (col.getAttribute("align"))
+                col.style.textAlign = col.getAttribute("align");
 
             // Columns can only contain rows
             parseChildren(e, {
@@ -196,7 +457,10 @@ Guacamole.OnScreenKeyboard = function(url) {
             throw new Error("Root element must be keyboard");
 
         // Get attributes
-        var keyboard_size = keyboard_element.attributes["size"];
+        if (!keyboard_element.getAttribute("size"))
+            throw new Error("size attribute is required for keyboard");
+        
+        var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
         
         parseChildren(keyboard_element, {
             
@@ -222,22 +486,65 @@ Guacamole.OnScreenKeyboard = function(url) {
         return false;
     };
 
+    /**
+     * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being pressed.
+     */
+    this.onkeydown = null;
 
-    this.onkeypressed  = null;
-    this.onkeyreleased = null;
+    /**
+     * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being released.
+     */
+    this.onkeyup   = null;
 
+    /**
+     * Returns the element containing the entire on-screen keyboard.
+     * @returns {Element} The element containing the entire on-screen keyboard.
+     */
     this.getElement = function() {
         return keyboard;
     };
 
+    /**
+     * Resizes all elements within this Guacamole.OnScreenKeyboard such that
+     * the width is close to but does not exceed the specified width. The
+     * height of the keyboard is determined based on the width.
+     * 
+     * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
+     *                       to, in pixels.
+     */
+    this.resize = function(width) {
+
+        // Get pixel size of a unit
+        var unit = Math.floor(width * 10 / keyboard_size) / 10;
+
+        // Resize all scaled elements
+        for (var i=0; i<scaledElements.length; i++) {
+            var scaledElement = scaledElements[i];
+            scaledElement.scale(unit)
+        }
+
+    };
+
 };
 
+
+/**
+ * Basic representation of a single key of a keyboard. Each key has a set of
+ * caps associated with tuples of modifiers. The cap determins what happens
+ * when a key is pressed, while it is the state of modifier keys that determines
+ * what cap is in effect on any particular key.
+ * 
+ * @constructor
+ */
 Guacamole.OnScreenKeyboard.Key = function() {
 
-    /**
-     * Width of the key, relative to the size of the keyboard.
-     */
-    this.size = 1;
+    var key = this;
 
     /**
      * Whether this key is currently pressed.
@@ -245,18 +552,48 @@ Guacamole.OnScreenKeyboard.Key = function() {
     this.pressed = false;
 
     /**
+     * Width of the key, relative to the size of the keyboard.
+     */
+    this.size = 1;
+
+    /**
      * An associative map of all caps by modifier.
      */
     this.caps = {};
 
-}
+    /**
+     * Bit mask with all modifiers that affect this key set.
+     */
+    this.modifierMask = 0;
 
-Guacamole.OnScreenKeyboard.Cap = function(text, keycode, modifier) {
+    /**
+     * Given the bitwise OR of all active modifiers, returns the key cap
+     * which applies.
+     */
+    this.getCap = function(modifier) {
+        return key.caps[modifier & key.modifierMask];
+    };
+
+};
+
+/**
+ * Basic representation of a cap of a key. The cap is the visible part of a key
+ * and determines the active behavior of a key when pressed. The state of all
+ * modifiers on the keyboard determines the active cap for all keys, thus
+ * each cap is associated with a set of modifiers.
+ * 
+ * @constructor
+ * @param {String} text The text to be displayed within this cap.
+ * @param {Number} keysym The keysym this cap sends when its associated key is
+ *                        pressed or released.
+ * @param {String} modifier The modifier represented by this cap.
+ */
+Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
     
     /**
      * Modifier represented by this keycap
      */
-    this.modifier = 0;
+    this.modifier = null;
     
     /**
      * The text to be displayed within this keycap
@@ -264,11 +601,11 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keycode, modifier) {
     this.text = text;
 
     /**
-     * The keycode this cap sends when its associated key is pressed/released
+     * The keysym this cap sends when its associated key is pressed/released
      */
-    this.keycode = keycode;
+    this.keysym = keysym;
 
     // Set modifier if provided
     if (modifier) this.modifier = modifier;
     
-}
+};