Fix jsdoc, add missing documentation.
[guacamole-common-js.git] / src / main / resources / oskeyboard.js
index 6cbef3e..3acebdb 100644 (file)
  *
  * ***** END LICENSE BLOCK ***** */
 
-// Guacamole namespace
+/**
+ * Namespace for all Guacamole JavaScript objects.
+ * @namespace
+ */
 var Guacamole = Guacamole || {};
 
 /**
@@ -50,24 +53,48 @@ Guacamole.OnScreenKeyboard = function(url) {
 
     var on_screen_keyboard = this;
 
+    /**
+     * State of all modifiers. This is the bitwise OR of all active modifier
+     * values.
+     * 
+     * @private
+     */
+    var modifiers = 0;
+
     var scaledElements = [];
     
     var modifiers = {};
     var currentModifier = 1;
 
-    // Function for adding a class to an element
+    /**
+     * Adds a class to an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to add a class to.
+     * @param {String} classname The name of the class to add.
+     */
     var addClass;
 
-    // Function for removing a class from an element
+    /**
+     * Removes a class from an element.
+     * 
+     * @private
+     * @function
+     * @param {Element} element The element to remove a class from.
+     * @param {String} classname The name of the class to remove.
+     */
     var removeClass;
 
     // If Node.classList is supported, implement addClass/removeClass using that
     if (Node.classList) {
 
+        /** @ignore */
         addClass = function(element, classname) {
             element.classList.add(classname);
         };
         
+        /** @ignore */
         removeClass = function(element, classname) {
             element.classList.remove(classname);
         };
@@ -77,6 +104,7 @@ Guacamole.OnScreenKeyboard = function(url) {
     // Otherwise, implement own
     else {
 
+        /** @ignore */
         addClass = function(element, classname) {
 
             // Simply add new class
@@ -84,6 +112,7 @@ Guacamole.OnScreenKeyboard = function(url) {
 
         };
         
+        /** @ignore */
         removeClass = function(element, classname) {
 
             // Filter out classes with given name
@@ -198,17 +227,14 @@ Guacamole.OnScreenKeyboard = function(url) {
                 
                 "gap": function parse_gap(e) {
 
-                    // Get attributes
-                    var gap_size = e.attributes["size"];
-
                     // Create element
                     var gap = document.createElement("div");
                     gap.className = "guac-keyboard-gap";
 
                     // Set gap size
                     var gap_units = 1;
-                    if (gap_size)
-                        gap_units = parseFloat(gap_size.value);
+                    if (e.getAttribute("size"))
+                        gap_units = parseFloat(e.getAttribute("size"));
 
                     scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
                     row.appendChild(gap);
@@ -217,17 +243,13 @@ Guacamole.OnScreenKeyboard = function(url) {
                 
                 "key": function parse_key(e) {
                     
-                    // Get attributes
-                    var key_size = e.attributes["size"];
-                    var key_class = e.attributes["class"];
-
                     // Create element
                     var key_element = document.createElement("div");
                     key_element.className = "guac-keyboard-key";
 
                     // Append class if specified
-                    if (key_class)
-                        key_element.className += " " + key_class.value;
+                    if (e.getAttribute("class"))
+                        key_element.className += " " + e.getAttribute("class");
 
                     // Position keys using container div
                     var key_container_element = document.createElement("div");
@@ -239,28 +261,27 @@ Guacamole.OnScreenKeyboard = function(url) {
 
                     // Set key size
                     var key_units = 1;
-                    if (key_size)
-                        key_units = parseFloat(key_size.value);
+                    if (e.getAttribute("size"))
+                        key_units = parseFloat(e.getAttribute("size"));
 
                     key.size = key_units;
 
                     parseChildren(e, {
                         "cap": function parse_cap(e) {
 
-                            // Get attributes
-                            var required = e.attributes["if"];
-                            var modifier = e.attributes["modifier"];
-                            var keysym   = e.attributes["keysym"];
-                            var sticky   = e.attributes["sticky"];
-                            var cap_class = e.attributes["class"];
+                            // TODO: Handle "sticky" attribute
                             
                             // Get content of key cap
-                            var content = e.textContent;
+                            var content = e.textContent || e.text;
+
+                            // If read as blank, assume cap is a single space.
+                            if (content.length == 0)
+                                content = " ";
                             
                             // Get keysym
                             var real_keysym = null;
-                            if (keysym)
-                                real_keysym = parseInt(keysym.value);
+                            if (e.getAttribute("keysym"))
+                                real_keysym = parseInt(e.getAttribute("keysym"));
 
                             // If no keysym specified, try to get from key content
                             else if (content.length == 1) {
@@ -276,8 +297,8 @@ Guacamole.OnScreenKeyboard = function(url) {
                             // Create cap
                             var cap = new Guacamole.OnScreenKeyboard.Cap(content, real_keysym);
 
-                            if (modifier)
-                                cap.modifier = modifier.value;
+                            if (e.getAttribute("modifier"))
+                                cap.modifier = e.getAttribute("modifier");
                             
                             // Create cap element
                             var cap_element = document.createElement("div");
@@ -286,16 +307,16 @@ Guacamole.OnScreenKeyboard = function(url) {
                             key_element.appendChild(cap_element);
 
                             // Append class if specified
-                            if (cap_class)
-                                cap_element.className += " " + cap_class.value;
+                            if (e.getAttribute("class"))
+                                cap_element.className += " " + e.getAttribute("class");
 
                             // Get modifier value
                             var modifierValue = 0;
-                            if (required) {
+                            if (e.getAttribute("if")) {
 
                                 // Get modifier value for specified comma-delimited
                                 // list of required modifiers.
-                                var requirements = required.value.split(",");
+                                var requirements = e.getAttribute("if").split(",");
                                 for (var i=0; i<requirements.length; i++) {
                                     modifierValue |= getModifier(requirements[i]);
                                     addClass(cap_element, "guac-keyboard-requires-" + requirements[i]);
@@ -323,7 +344,7 @@ Guacamole.OnScreenKeyboard = function(url) {
                             addClass(key_element, "guac-keyboard-pressed");
 
                             // Get current cap based on modifier state
-                            var cap = key.getCap(on_screen_keyboard.modifiers);
+                            var cap = key.getCap(modifiers);
 
                             // Update modifier state
                             if (cap.modifier) {
@@ -333,20 +354,34 @@ Guacamole.OnScreenKeyboard = function(url) {
                                 var modifierFlag = getModifier(cap.modifier);
 
                                 // Toggle modifier state
-                                on_screen_keyboard.modifiers ^= modifierFlag;
+                                modifiers ^= modifierFlag;
 
                                 // Activate modifier if pressed
-                                if (on_screen_keyboard.modifiers & modifierFlag)
+                                if (modifiers & modifierFlag) {
+                                    
                                     addClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeydown && cap.keysym)
+                                        on_screen_keyboard.onkeydown(cap.keysym);
+
+                                }
 
                                 // Deactivate if not pressed
-                                else
+                                else {
+
                                     removeClass(keyboard, modifierClass);
+                                    
+                                    // Send key event
+                                    if (on_screen_keyboard.onkeyup && cap.keysym)
+                                        on_screen_keyboard.onkeyup(cap.keysym);
+
+                                }
 
                             }
 
-                            // Send key event
-                            if (on_screen_keyboard.onkeydown && cap.keysym)
+                            // If not modifier, send key event now
+                            else if (on_screen_keyboard.onkeydown && cap.keysym)
                                 on_screen_keyboard.onkeydown(cap.keysym);
 
                             // Mark key as pressed
@@ -358,21 +393,18 @@ Guacamole.OnScreenKeyboard = function(url) {
 
                     };
 
-                    key_element.addEventListener("mousedown", press, true);
-                    key_element.addEventListener("touchstart", press, true);
-
                     function release(e) {
 
                         // Release key if currently pressed
                         if (key.pressed) {
 
                             // Get current cap based on modifier state
-                            var cap = key.getCap(on_screen_keyboard.modifiers);
+                            var cap = key.getCap(modifiers);
 
                             removeClass(key_element, "guac-keyboard-pressed");
 
-                            // Send key event
-                            if (on_screen_keyboard.onkeyup && cap.keysym)
+                            // Send key event if not a modifier key
+                            if (!cap.modifier && on_screen_keyboard.onkeyup && cap.keysym)
                                 on_screen_keyboard.onkeyup(cap.keysym);
 
                             // Mark key as released
@@ -384,6 +416,9 @@ Guacamole.OnScreenKeyboard = function(url) {
 
                     };
 
+                    key_element.addEventListener("mousedown", press, true);
+                    key_element.addEventListener("touchstart", press, true);
+
                     key_element.addEventListener("mouseup", release, true);
                     key_element.addEventListener("mouseout", release, true);
                     key_element.addEventListener("touchend", release, true);
@@ -401,10 +436,8 @@ Guacamole.OnScreenKeyboard = function(url) {
             var col = document.createElement("div");
             col.className = "guac-keyboard-column";
 
-            var align = col.attributes["align"];
-
-            if (align)
-                col.style.textAlign = align.value;
+            if (col.getAttribute("align"))
+                col.style.textAlign = col.getAttribute("align");
 
             // Columns can only contain rows
             parseChildren(e, {
@@ -424,10 +457,10 @@ Guacamole.OnScreenKeyboard = function(url) {
             throw new Error("Root element must be keyboard");
 
         // Get attributes
-        if (!keyboard_element.attributes["size"])
+        if (!keyboard_element.getAttribute("size"))
             throw new Error("size attribute is required for keyboard");
         
-        var keyboard_size = parseFloat(keyboard_element.attributes["size"].value);
+        var keyboard_size = parseFloat(keyboard_element.getAttribute("size"));
         
         parseChildren(keyboard_element, {
             
@@ -454,17 +487,37 @@ Guacamole.OnScreenKeyboard = function(url) {
     };
 
     /**
-     * State of all modifiers.
+     * Fired whenever the user presses a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being pressed.
      */
-    this.modifiers = 0;
-
     this.onkeydown = null;
+
+    /**
+     * Fired whenever the user releases a key on this Guacamole.OnScreenKeyboard.
+     * 
+     * @event
+     * @param {Number} keysym The keysym of the key being released.
+     */
     this.onkeyup   = null;
 
+    /**
+     * Returns the element containing the entire on-screen keyboard.
+     * @returns {Element} The element containing the entire on-screen keyboard.
+     */
     this.getElement = function() {
         return keyboard;
     };
 
+    /**
+     * Resizes all elements within this Guacamole.OnScreenKeyboard such that
+     * the width is close to but does not exceed the specified width. The
+     * height of the keyboard is determined based on the width.
+     * 
+     * @param {Number} width The width to resize this Guacamole.OnScreenKeyboard
+     *                       to, in pixels.
+     */
     this.resize = function(width) {
 
         // Get pixel size of a unit
@@ -480,6 +533,15 @@ Guacamole.OnScreenKeyboard = function(url) {
 
 };
 
+
+/**
+ * Basic representation of a single key of a keyboard. Each key has a set of
+ * caps associated with tuples of modifiers. The cap determins what happens
+ * when a key is pressed, while it is the state of modifier keys that determines
+ * what cap is in effect on any particular key.
+ * 
+ * @constructor
+ */
 Guacamole.OnScreenKeyboard.Key = function() {
 
     var key = this;
@@ -512,8 +574,20 @@ Guacamole.OnScreenKeyboard.Key = function() {
         return key.caps[modifier & key.modifierMask];
     };
 
-}
+};
 
+/**
+ * Basic representation of a cap of a key. The cap is the visible part of a key
+ * and determines the active behavior of a key when pressed. The state of all
+ * modifiers on the keyboard determines the active cap for all keys, thus
+ * each cap is associated with a set of modifiers.
+ * 
+ * @constructor
+ * @param {String} text The text to be displayed within this cap.
+ * @param {Number} keysym The keysym this cap sends when its associated key is
+ *                        pressed or released.
+ * @param {String} modifier The modifier represented by this cap.
+ */
 Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
     
     /**
@@ -534,4 +608,4 @@ Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
     // Set modifier if provided
     if (modifier) this.modifier = modifier;
     
-}
+};