u32 scaled_height = mode->hdisplay * adjusted_mode->vdisplay;
if (scaled_width > scaled_height) { /* pillar */
width = scaled_height / mode->vdisplay;
+ if (width & 1)
+ width++;
x = (adjusted_mode->hdisplay - width + 1) / 2;
y = 0;
height = adjusted_mode->vdisplay;
} else if (scaled_width < scaled_height) { /* letter */
height = scaled_width / mode->hdisplay;
+ if (height & 1)
+ height++;
y = (adjusted_mode->vdisplay - height + 1) / 2;
x = 0;
width = adjusted_mode->hdisplay;