/*
* Create the object array
*/
- target_object->package.elements = ACPI_ALLOCATE_ZEROED(((acpi_size) source_object->package.count + 1) * sizeof(void *));
+ target_object->package.elements =
+ ACPI_ALLOCATE_ZEROED(((acpi_size) source_object->package.
+ count + 1) * sizeof(void *));
if (!target_object->package.elements) {
status = AE_NO_MEMORY;
goto error_exit;