void gameport_unregister_port(struct gameport *gameport);
-void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- __attribute__ ((format (printf, 2, 3)));
+__printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...);
#else
return;
}
-static inline void gameport_set_phys(struct gameport *gameport,
- const char *fmt, ...)
+static inline __printf(2, 3)
+void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
return;
}