#define RPC_TASK_DYNAMIC 0x0080 /* task was kmalloc'ed */
#define RPC_TASK_KILLED 0x0100 /* task was killed */
#define RPC_TASK_SOFT 0x0200 /* Use soft timeouts */
+#define RPC_TASK_SOFTCONN 0x0400 /* Fail if can't connect */
#define RPC_IS_ASYNC(t) ((t)->tk_flags & RPC_TASK_ASYNC)
#define RPC_IS_SWAPPER(t) ((t)->tk_flags & RPC_TASK_SWAPPER)
#define RPC_DO_ROOTOVERRIDE(t) ((t)->tk_flags & RPC_TASK_ROOTCREDS)
#define RPC_ASSASSINATED(t) ((t)->tk_flags & RPC_TASK_KILLED)
#define RPC_IS_SOFT(t) ((t)->tk_flags & RPC_TASK_SOFT)
+#define RPC_IS_SOFTCONN(t) ((t)->tk_flags & RPC_TASK_SOFTCONN)
#define RPC_TASK_RUNNING 0
#define RPC_TASK_QUEUED 1
#define RPC_PRIORITY_LOW (-1)
#define RPC_PRIORITY_NORMAL (0)
#define RPC_PRIORITY_HIGH (1)
-#define RPC_NR_PRIORITY (1 + RPC_PRIORITY_HIGH - RPC_PRIORITY_LOW)
+#define RPC_PRIORITY_PRIVILEGED (2)
+#define RPC_NR_PRIORITY (1 + RPC_PRIORITY_PRIVILEGED - RPC_PRIORITY_LOW)
struct rpc_timer {
struct timer_list timer;
void rpc_wake_up(struct rpc_wait_queue *);
struct rpc_task *rpc_wake_up_next(struct rpc_wait_queue *);
void rpc_wake_up_status(struct rpc_wait_queue *, int);
+int rpc_queue_empty(struct rpc_wait_queue *);
void rpc_delay(struct rpc_task *, unsigned long);
void * rpc_malloc(struct rpc_task *, size_t);
void rpc_free(void *);
return __rpc_wait_for_completion_task(task, NULL);
}
+static inline void rpc_task_set_priority(struct rpc_task *task, unsigned char prio)
+{
+ task->tk_priority = prio - RPC_PRIORITY_LOW;
+}
+
+static inline int rpc_task_has_priority(struct rpc_task *task, unsigned char prio)
+{
+ return (task->tk_priority + RPC_PRIORITY_LOW == prio);
+}
+
#ifdef RPC_DEBUG
static inline const char * rpc_qname(struct rpc_wait_queue *q)
{