/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" basis, * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License * for the specific language governing rights and limitations under the * License. * * The Original Code is libguac-client-rdp. * * The Initial Developer of the Original Code is * Michael Jumper. * Portions created by the Initial Developer are Copyright (C) 2011 * the Initial Developer. All Rights Reserved. * * Contributor(s): * Matt Hortman * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), * in which case the provisions of the GPL or the LGPL are applicable instead * of those above. If you wish to allow use of your version of this file only * under the terms of either the GPL or the LGPL, and not to allow others to * use your version of this file under the terms of the MPL, indicate your * decision by deleting the provisions above and replace them with the notice * and other provisions required by the GPL or the LGPL. If you do not delete * the provisions above, a recipient may use your version of this file under * the terms of any one of the MPL, the GPL or the LGPL. * * ***** END LICENSE BLOCK ***** */ #include #include #include "client.h" #include "rdp_glyph.h" void guac_rdp_glyph_new(rdpContext* context, rdpGlyph* glyph) { /* Allocate buffer */ guac_client* client = ((rdp_freerdp_context*) context)->client; guac_socket* socket = client->socket; guac_layer* layer = guac_client_alloc_buffer(client); int x, y, i; int stride; unsigned char* image_buffer; unsigned char* image_buffer_row; unsigned char* data = glyph->aj; int width = glyph->cx; int height = glyph->cy; cairo_surface_t* surface; /* Init Cairo buffer */ stride = cairo_format_stride_for_width(CAIRO_FORMAT_ARGB32, width); image_buffer = malloc(height*stride); image_buffer_row = image_buffer; /* Copy image data from image data to buffer */ for (y = 0; ylayer = layer; } void guac_rdp_glyph_draw(rdpContext* context, rdpGlyph* glyph, int x, int y) { guac_client* client = ((rdp_freerdp_context*) context)->client; rdp_guac_client_data* guac_client_data = (rdp_guac_client_data*) client->data; const guac_layer* current_layer = ((rdp_guac_client_data*) client->data)->current_surface; /* Colorize glyph */ guac_protocol_send_rect(client->socket, GUAC_COMP_ATOP, ((guac_rdp_glyph*) glyph)->layer, 0, 0, glyph->cx, glyph->cy, guac_client_data->foreground.red, guac_client_data->foreground.green, guac_client_data->foreground.blue, 255); /* Draw glyph */ guac_protocol_send_copy(client->socket, ((guac_rdp_glyph*) glyph)->layer, 0, 0, glyph->cx, glyph->cy, GUAC_COMP_OVER, current_layer, x, y); } void guac_rdp_glyph_free(rdpContext* context, rdpGlyph* glyph) { guac_client* client = ((rdp_freerdp_context*) context)->client; guac_client_free_buffer(client, ((guac_rdp_glyph*) glyph)->layer); } void guac_rdp_glyph_begindraw(rdpContext* context, int x, int y, int width, int height, uint32 fgcolor, uint32 bgcolor) { guac_client* client = ((rdp_freerdp_context*) context)->client; rdp_guac_client_data* guac_client_data = (rdp_guac_client_data*) client->data; const guac_layer* current_layer = ((rdp_guac_client_data*) client->data)->current_surface; bgcolor = freerdp_color_convert_var(bgcolor, context->instance->settings->color_depth, 32, ((rdp_freerdp_context*) context)->clrconv); fgcolor = freerdp_color_convert_var(fgcolor, context->instance->settings->color_depth, 32, ((rdp_freerdp_context*) context)->clrconv); guac_client_data->foreground.blue = fgcolor & 0x0000FF; guac_client_data->foreground.green = (fgcolor & 0x00FF00) >> 8; guac_client_data->foreground.red = (fgcolor & 0xFF0000) >> 16; guac_client_data->background.blue = bgcolor & 0x0000FF; guac_client_data->background.green = (bgcolor & 0x00FF00) >> 8; guac_client_data->background.red = (bgcolor & 0xFF0000) >> 16; /* Paint background on destination */ guac_protocol_send_rect(client->socket, GUAC_COMP_OVER, current_layer, x, y, width, height, guac_client_data->background.red, guac_client_data->background.green, guac_client_data->background.blue, 255); } void guac_rdp_glyph_enddraw(rdpContext* context, int x, int y, int width, int height, uint32 fgcolor, uint32 bgcolor) { /* UNUSED */ }