Rename assumeNativeOSK to nativeOSK, automatically reset nativeOSK to false if menu...
[guacamole.git] / src / main / webapp / scripts / interface.js
index 3fe51b9..9253a8a 100644 (file)
@@ -2,11 +2,13 @@
 // UI Definition
 var GuacamoleUI = {
 
+    "viewport"    : document.getElementById("viewportClone"),
     "display"     : document.getElementById("display"),
     "menu"        : document.getElementById("menu"),
     "menuControl" : document.getElementById("menuControl"),
+    "touchMenu"   : document.getElementById("touchMenu"),
     "logo"        : document.getElementById("status-logo"),
-    "state"       : document.getElementById("state"),
+    "eventTarget" : document.getElementById("eventTarget"),
 
     "buttons": {
 
@@ -19,12 +21,12 @@ var GuacamoleUI = {
     },
 
     "containers": {
-        "error"    : document.getElementById("errorDialog"),
+        "state"    : document.getElementById("statusDialog"),
         "clipboard": document.getElementById("clipboardDiv"),
         "keyboard" : document.getElementById("keyboardContainer")
     },
     
-    "error"     : document.getElementById("errorText"),
+    "state"     : document.getElementById("statusText"),
     "clipboard" : document.getElementById("clipboard")
 
 };
@@ -41,15 +43,73 @@ var GuacamoleUI = {
     var guacErrorImage = new Image();
     guacErrorImage.src = "images/noguacamole-logo-24.png";
 
-    GuacamoleUI.showError = function(error) {
+    // Function for adding a class to an element
+    var addClass;
+
+    // Function for removing a class from an element
+    var removeClass;
+
+    // If Node.classList is supported, implement addClass/removeClass using that
+    if (Node.classList) {
+
+        addClass = function(element, classname) {
+            element.classList.add(classname);
+        };
+        
+        removeClass = function(element, classname) {
+            element.classList.remove(classname);
+        };
+        
+    }
+
+    // Otherwise, implement own
+    else {
+
+        addClass = function(element, classname) {
 
-        GuacamoleUI.menu.className = "error";
-        GuacamoleUI.display.className += " guac-error";
+            // Simply add new class
+            element.className += " " + classname;
+
+        };
+        
+        removeClass = function(element, classname) {
+
+            // Filter out classes with given name
+            element.className = element.className.replace(/([^ ]+)[ ]*/g,
+                function(match, testClassname, spaces, offset, string) {
+
+                    // If same class, remove
+                    if (testClassname == classname)
+                        return "";
+
+                    // Otherwise, allow
+                    return match;
+                    
+                }
+            );
+
+        };
+        
+    }
 
-        GuacamoleUI.logo.src = guacErrorImage.src;
-        GuacamoleUI.error.textContent = error;
-        GuacamoleUI.containers.error.style.visibility = "visible";
 
+    GuacamoleUI.hideStatus = function() {
+        removeClass(document.body, "guac-error");
+        GuacamoleUI.containers.state.style.visibility = "hidden";
+        GuacamoleUI.display.style.opacity = "1";
+    };
+    
+    GuacamoleUI.showStatus = function(text) {
+        removeClass(document.body, "guac-error");
+        GuacamoleUI.containers.state.style.visibility = "visible";
+        GuacamoleUI.state.textContent = text;
+        GuacamoleUI.display.style.opacity = "1";
+    };
+    
+    GuacamoleUI.showError = function(error) {
+        addClass(document.body, "guac-error");
+        GuacamoleUI.state.textContent = error;
+        GuacamoleUI.display.style.opacity = "0.1";
     };
 
     GuacamoleUI.shadeMenu = function() {
@@ -118,10 +178,20 @@ var GuacamoleUI = {
 
     };
 
+    // Assume no native OSK by default
+    GuacamoleUI.nativeOSK = false;
+
     // Show/Hide keyboard
     var keyboardResizeInterval = null;
     GuacamoleUI.buttons.showKeyboard.onclick = function() {
 
+        // If we think the platform has a native OSK, use the event target to
+        // cause it to display.
+        if (GuacamoleUI.nativeOSK) {
+            GuacamoleUI.eventTarget.focus();
+            return;
+        }
+        
         var displayed = GuacamoleUI.containers.keyboard.style.display;
         if (displayed != "block") {
             GuacamoleUI.containers.keyboard.style.display = "block";
@@ -153,7 +223,7 @@ var GuacamoleUI = {
     var detectMenuCloseTimeout = null;
 
     // Clear detection timeouts
-    function resetMenuDetect() {
+    GuacamoleUI.resetMenuDetect = function() {
 
         if (detectMenuOpenTimeout != null) {
             window.clearTimeout(detectMenuOpenTimeout);
@@ -165,79 +235,98 @@ var GuacamoleUI = {
             detectMenuCloseTimeout = null;
         }
 
-    }
+    };
 
     // Initiate detection of menu open action. If not canceled through some
     // user event, menu will open.
-    function startMenuOpenDetect() {
+    GuacamoleUI.startMenuOpenDetect = function() {
 
-        // Clear detection state
-        resetMenuDetect();
+        if (!detectMenuOpenTimeout) {
 
-        // Wait and then show menu
-        detectMenuOpenTimeout = window.setTimeout(function() {
-            GuacamoleUI.showMenu();
-            detectMenuOpenTimeout = null;
-        }, 325);
+            // Clear detection state
+            GuacamoleUI.resetMenuDetect();
 
-    }
+            // Wait and then show menu
+            detectMenuOpenTimeout = window.setTimeout(function() {
+
+                // If menu opened via mouse, do not show native OSK
+                GuacamoleUI.nativeOSK = false;
+
+                GuacamoleUI.showMenu();
+                detectMenuOpenTimeout = null;
+            }, 325);
+
+        }
+
+    };
 
     // Initiate detection of menu close action. If not canceled through some
-    // user event, menu will close.
-    function startMenuCloseDetect() {
+    // user mouse event, menu will close.
+    GuacamoleUI.startMenuCloseDetect = function() {
 
-        // Clear detection state
-        resetMenuDetect();
+        if (!detectMenuCloseTimeout) {
 
-        // Wait and then shade menu
-        detectMenuCloseTimeout = window.setTimeout(function() {
-            GuacamoleUI.shadeMenu();
-            detectMenuCloseTimeout = null;
-        }, 500);
+            // Clear detection state
+            GuacamoleUI.resetMenuDetect();
 
-    }
+            // Wait and then shade menu
+            detectMenuCloseTimeout = window.setTimeout(function() {
+                GuacamoleUI.shadeMenu();
+                detectMenuCloseTimeout = null;
+            }, 500);
+
+        }
+
+    };
 
     // Show menu if mouseover any part of menu
     GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.showMenu, true);
 
     // Stop detecting menu state change intents if mouse is over menu
-    GuacamoleUI.menu.addEventListener('mouseover', resetMenuDetect, true);
+    GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.resetMenuDetect, true);
 
     // When mouse hovers over top of screen, start detection of intent to open menu
-    GuacamoleUI.menuControl.addEventListener('mousemove', startMenuOpenDetect, true);
+    GuacamoleUI.menuControl.addEventListener('mousemove', GuacamoleUI.startMenuOpenDetect, true);
 
-    // When mouse enters display, start detection of intent to close menu
-    GuacamoleUI.display.addEventListener('mouseover', startMenuCloseDetect, true);
+    var menuShowLongPressTimeout = null;
+
+    GuacamoleUI.startLongPressDetect = function() {
+
+        if (!menuShowLongPressTimeout) {
+
+            menuShowLongPressTimeout = window.setTimeout(function() {
+                
+                menuShowLongPressTimeout = null;
+
+                // Assume native OSK if menu shown via long-press
+                GuacamoleUI.nativeOSK = true;
+                GuacamoleUI.showMenu();
+
+            }, 800);
 
-    // Show menu if mouse leaves document
-    document.addEventListener('mouseout', function(e) {
-        
-        // Get parent of the element the mouse pointer is leaving
-               if (!e) e = window.event;
-        var target = e.relatedTarget || e.toElement;
-        
-        // Ensure target is not document nor child of document
-        var targetParent = target;
-        while (targetParent != null) {
-            if (targetParent == document) return;
-            targetParent = targetParent.parentNode;
         }
+    };
+
+    GuacamoleUI.stopLongPressDetect = function() {
+        window.clearTimeout(menuShowLongPressTimeout);
+        menuShowLongPressTimeout = null;
+    };
+
+    // Reset event target (add content, reposition cursor in middle.
+    GuacamoleUI.resetEventTarget = function() {
+        GuacamoleUI.eventTarget.value = "GUAC";
+        GuacamoleUI.eventTarget.selectionStart =
+        GuacamoleUI.eventTarget.selectionEnd   = 2;
+    };
 
-        // Start detection of intent to open menu
-        startMenuOpenDetect();
-    }, true);
+    // Detect long-press at bottom of screen
+    document.body.addEventListener('touchstart', GuacamoleUI.startLongPressDetect, true);
 
     // Reconnect button
     GuacamoleUI.buttons.reconnect.onclick = function() {
         window.location.reload();
     };
 
-    GuacamoleUI.display.onclick = function(e) {
-        e.preventDefault();
-        return false;
-    };
-
     // On-screen keyboard
     GuacamoleUI.keyboard = new Guacamole.OnScreenKeyboard("layouts/en-us-qwerty-mobile.xml");
     GuacamoleUI.containers.keyboard.appendChild(GuacamoleUI.keyboard.getElement());
@@ -257,17 +346,28 @@ var GuacamoleUI = {
 // Tie UI events / behavior to a specific Guacamole client
 GuacamoleUI.attach = function(guac) {
 
+    var guac_display = guac.getDisplay();
+
+    // When mouse enters display, start detection of intent to close menu
+    guac_display.addEventListener('mouseover', GuacamoleUI.startMenuCloseDetect, true);
+
+    guac_display.onclick = function(e) {
+        e.preventDefault();
+        return false;
+    };
+
     // Mouse
-    var mouse = new Guacamole.Mouse(GuacamoleUI.display);
+    var mouse = new Guacamole.Mouse(guac_display);
     mouse.onmousedown = mouse.onmouseup = mouse.onmousemove =
         function(mouseState) {
        
             // Determine mouse position within view
-            var mouse_view_x = mouseState.x + GuacamoleUI.display.offsetLeft - window.pageXOffset;
-            var mouse_view_y = mouseState.y + GuacamoleUI.display.offsetTop - window.pageYOffset;
+            var mouse_view_x = mouseState.x + guac_display.offsetLeft - window.pageXOffset;
+            var mouse_view_y = mouseState.y + guac_display.offsetTop  - window.pageYOffset;
 
-            var view_width = document.body.clientWidth;
-            var view_height = document.body.clientHeight;
+            // Determine viewport dimensioins
+            var view_width  = GuacamoleUI.viewport.offsetWidth;
+            var view_height = GuacamoleUI.viewport.offsetHeight;
 
             // Determine scroll amounts based on mouse position relative to document
 
@@ -286,10 +386,16 @@ GuacamoleUI.attach = function(guac) {
                 scroll_amount_y = mouse_view_y;
             else
                 scroll_amount_y = 0;
-       
+
             // Scroll (if necessary) to keep mouse on screen.
             window.scrollBy(scroll_amount_x, scroll_amount_y);
        
+            // Hide menu on movement
+            GuacamoleUI.startMenuCloseDetect();
+
+            // Stop detecting long presses if mouse is being used
+            GuacamoleUI.stopLongPressDetect();
+
             // Send mouse event
             guac.sendMouseState(mouseState);
             
@@ -306,6 +412,12 @@ GuacamoleUI.attach = function(guac) {
     function enableKeyboard() {
         keyboard.onkeydown = 
             function (keysym) {
+          
+                // If we're using native OSK, ensure event target is reset
+                // on each key event.
+                if (GuacamoleUI.nativeOSK)
+                    GuacamoleUI.resetEventTarget();
+                
                 guac.sendKeyEvent(1, keysym);
             };
 
@@ -324,43 +436,43 @@ GuacamoleUI.attach = function(guac) {
 
             // Idle
             case 0:
-                GuacamoleUI.state.textContent = "Idle."
+                GuacamoleUI.showStatus("Idle.");
                 break;
 
             // Connecting
             case 1:
-                GuacamoleUI.state.textContent = "Connecting...";
+                GuacamoleUI.shadeMenu();
+                GuacamoleUI.showStatus("Connecting...");
                 break;
 
             // Connected + waiting
             case 2:
-                GuacamoleUI.state.textContent = "Connected, waiting for first update...";
+                GuacamoleUI.showStatus("Connected, waiting for first update...");
                 break;
 
             // Connected
             case 3:
                 
+                GuacamoleUI.hideStatus();
                 GuacamoleUI.display.className =
                     GuacamoleUI.display.className.replace(/guac-loading/, '');
 
                 GuacamoleUI.menu.className = "connected";
-                GuacamoleUI.state.textContent = "Connected.";
-                GuacamoleUI.shadeMenu();
                 break;
 
             // Disconnecting
             case 4:
-                GuacamoleUI.state.textContent = "Disconnecting...";
+                GuacamoleUI.showStatus("Disconnecting...");
                 break;
 
             // Disconnected
             case 5:
-                GuacamoleUI.state.textContent = "Disconnected.";
+                GuacamoleUI.showStatus("Disconnected.");
                 break;
 
             // Unknown status code
             default:
-                GuacamoleUI.state.textContent = "Unknown";
+                GuacamoleUI.showStatus("[UNKNOWN STATUS]");
 
         }
     };
@@ -378,32 +490,6 @@ GuacamoleUI.attach = function(guac) {
 
         // Display error message
         GuacamoleUI.showError(error);
-
-        // Show error by desaturating display
-        var layers = guac.getLayers();
-        for (var i=0; i<layers.length; i++) {
-            layers[i].filter(desaturateFilter);
-        }
-
-        // Filter for desaturation
-        function desaturateFilter(data, width, height) {
-
-            for (var i=0; i<data.length; i+=4) {
-
-                // Get RGB values
-                var r = data[i];
-                var g = data[i+1];
-                var b = data[i+2];
-
-                // Desaturate
-                var v = Math.max(r, g, b) / 2;
-                data[i]   = v;
-                data[i+1] = v;
-                data[i+2] = v;
-
-            }
-
-        }
         
     };
 
@@ -435,11 +521,11 @@ GuacamoleUI.attach = function(guac) {
         GuacamoleUI.clipboard.value = data;
     };
 
-    GuacamoleUI.keyboard.onkeypress = function(keysym) {
+    GuacamoleUI.keyboard.onkeydown = function(keysym) {
         guac.sendKeyEvent(1, keysym);
     };
 
-    GuacamoleUI.keyboard.onkeyrelease = function(keysym) {
+    GuacamoleUI.keyboard.onkeyup = function(keysym) {
         guac.sendKeyEvent(0, keysym);
     };