menuShowLongPressTimeout = null;
};
- // Reset event target (add content, reposition cursor in middle.
- GuacamoleUI.resetEventTarget = function() {
- GuacamoleUI.eventTarget.value = "";
- };
-
// Detect long-press at bottom of screen
GuacamoleUI.display.addEventListener('touchstart', function(e) {
// Keyboard
var keyboard = new Guacamole.Keyboard(document);
+ var keysymPressed = [];
+
+ function isTypableCharacter(keysym) {
+ return (keysym & 0xFFFF00) != 0xFF00;
+ }
function disableKeyboard() {
keyboard.onkeydown = null;
}
function enableKeyboard() {
- keyboard.onkeydown =
- function (keysym) {
-
- // If we're using native OSK, ensure event target is reset
- // on each key event.
- if (GuacamoleUI.oskMode == GuacamoleUI.OSK_MODE_NATIVE)
- GuacamoleUI.resetEventTarget();
-
- guac.sendKeyEvent(1, keysym);
- };
- keyboard.onkeyup =
- function (keysym) {
- guac.sendKeyEvent(0, keysym);
- };
+ keyboard.onkeydown = function (keysym) {
+ guac.sendKeyEvent(1, keysym);
+ keysymPressed[keysym] = true;
+ return isTypableCharacter(keysym);
+ };
+
+ keyboard.onkeyup = function (keysym) {
+ guac.sendKeyEvent(0, keysym);
+ keysymPressed[keysym] = false;
+ return isTypableCharacter(keysym);
+ };
+
}
// Enable keyboard by default
guac.disconnect();
};
+ // Save length for calculation of changed value
+ var currentLength = GuacamoleUI.eventTarget.value.length;
+
// If text is input directly into event target without typing (as with
// voice input, for example), type automatically.
GuacamoleUI.eventTarget.oninput = function(e) {
- // Get input text
- var text = GuacamoleUI.eventTarget.value;
+ // Calculate current length and change in length
+ var newLength = GuacamoleUI.eventTarget.value.length;
+ var changeLength = newLength - currentLength;
+ currentLength = newLength;
+
+ // If deleted or replaced text, ignore
+ if (changeLength <= 0)
+ return;
+
+ // Get changed text
+ var text = GuacamoleUI.eventTarget.value.substring(
+ GuacamoleUI.eventTarget.selectionStart,
+ GuacamoleUI.eventTarget.selectionStart + changeLength
+ );
// Send each character
for (var i=0; i<text.length; i++) {
else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
keysym = 0x01000000 | charCode;
- // Press and release key
- guac.sendKeyEvent(1, keysym);
- guac.sendKeyEvent(0, keysym);
+ // Send keysym only if not already pressed
+ if (!keysymPressed[keysym]) {
- }
+ // Press and release key
+ guac.sendKeyEvent(1, keysym);
+ guac.sendKeyEvent(0, keysym);
- // Reset target
- GuacamoleUI.resetEventTarget();
+ }
- // Stop event
- e.preventDefault();
- return false;
+ }
}