shade_interval = window.setInterval(function() {
offset -= step;
- GuacamoleUI.menu.style.top = offset + "px";
+
+ GuacamoleUI.menu.style.transform =
+ GuacamoleUI.menu.style.WebkitTransform =
+ GuacamoleUI.menu.style.MozTransform =
+ GuacamoleUI.menu.style.OTransform =
+ GuacamoleUI.menu.style.msTransform =
+
+ "translateY(" + offset + "px)";
if (offset <= -GuacamoleUI.menu.offsetHeight) {
window.clearInterval(shade_interval);
window.clearInterval(show_interval);
}
- GuacamoleUI.menu.style.top = offset + "px";
+ GuacamoleUI.menu.style.transform =
+ GuacamoleUI.menu.style.WebkitTransform =
+ GuacamoleUI.menu.style.MozTransform =
+ GuacamoleUI.menu.style.OTransform =
+ GuacamoleUI.menu.style.msTransform =
+
+ "translateY(" + offset + "px)";
}, GuacamoleUI.MENU_SHOW_INTERVAL);
}
}
};
+ // Turn off autocorrect and autocapitalization on eventTarget
+ GuacamoleUI.eventTarget.setAttribute("autocorrect", "off");
+ GuacamoleUI.eventTarget.setAttribute("autocapitalize", "off");
+
})();
// Tie UI events / behavior to a specific Guacamole client
// Keyboard
var keyboard = new Guacamole.Keyboard(document);
- var keysymPressed = [];
+
+ // Monitor whether the event target is focused
+ var eventTargetFocused = false;
+
+ // Save length for calculation of changed value
+ var currentLength = GuacamoleUI.eventTarget.value.length;
+
+ GuacamoleUI.eventTarget.onfocus = function() {
+ eventTargetFocused = true;
+ GuacamoleUI.eventTarget.value = "";
+ currentLength = 0;
+ };
+
+ GuacamoleUI.eventTarget.onblur = function() {
+ eventTargetFocused = false;
+ };
+
+ // If text is input directly into event target without typing (as with
+ // voice input, for example), type automatically.
+ GuacamoleUI.eventTarget.oninput = function(e) {
+
+ // Calculate current length and change in length
+ var oldLength = currentLength;
+ currentLength = GuacamoleUI.eventTarget.value.length;
+
+ // If deleted or replaced text, ignore
+ if (currentLength <= oldLength)
+ return;
+
+ // Get changed text
+ var text = GuacamoleUI.eventTarget.value.substring(oldLength);
+
+ // Send each character
+ for (var i=0; i<text.length; i++) {
+
+ // Get char code
+ var charCode = text.charCodeAt(i);
+
+ // Convert to keysym
+ var keysym = 0x003F; // Default to a question mark
+ if (charCode >= 0x0000 && charCode <= 0x00FF)
+ keysym = charCode;
+ else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
+ keysym = 0x01000000 | charCode;
+
+ // Send keysym only if not already pressed
+ if (!keyboard.pressed[keysym]) {
+
+ // Press and release key
+ guac.sendKeyEvent(1, keysym);
+ guac.sendKeyEvent(0, keysym);
+
+ }
+
+ }
+
+ }
function isTypableCharacter(keysym) {
return (keysym & 0xFFFF00) != 0xFF00;
keyboard.onkeydown = function (keysym) {
guac.sendKeyEvent(1, keysym);
- keysymPressed[keysym] = true;
- return isTypableCharacter(keysym);
+ return eventTargetFocused && isTypableCharacter(keysym);
};
keyboard.onkeyup = function (keysym) {
guac.sendKeyEvent(0, keysym);
- keysymPressed[keysym] = false;
- return isTypableCharacter(keysym);
+ return eventTargetFocused && isTypableCharacter(keysym);
};
}
guac.disconnect();
};
- // Save length for calculation of changed value
- var currentLength = GuacamoleUI.eventTarget.value.length;
-
- // If text is input directly into event target without typing (as with
- // voice input, for example), type automatically.
- GuacamoleUI.eventTarget.oninput = function(e) {
-
- // Calculate current length and change in length
- var newLength = GuacamoleUI.eventTarget.value.length;
- var changeLength = newLength - currentLength;
- currentLength = newLength;
-
- // If deleted or replaced text, ignore
- if (changeLength <= 0)
- return;
-
- // Get changed text
- var text = GuacamoleUI.eventTarget.value.substring(
- GuacamoleUI.eventTarget.selectionStart,
- GuacamoleUI.eventTarget.selectionStart + changeLength
- );
-
- // Send each character
- for (var i=0; i<text.length; i++) {
-
- // Get char code
- var charCode = text.charCodeAt(i);
-
- // Convert to keysym
- var keysym = 0x003F; // Default to a question mark
- if (charCode >= 0x0000 && charCode <= 0x00FF)
- keysym = charCode;
- else if (charCode >= 0x0100 && charCode <= 0x10FFFF)
- keysym = 0x01000000 | charCode;
-
- // Send keysym only if not already pressed
- if (!keysymPressed[keysym]) {
-
- // Press and release key
- guac.sendKeyEvent(1, keysym);
- guac.sendKeyEvent(0, keysym);
-
- }
-
- }
-
- }
-
// Handle clipboard events
GuacamoleUI.clipboard.onchange = function() {