5 "viewport" : document.getElementById("viewportClone"),
6 "display" : document.getElementById("display"),
7 "menu" : document.getElementById("menu"),
8 "menuControl" : document.getElementById("menuControl"),
9 "touchMenu" : document.getElementById("touchMenu"),
10 "logo" : document.getElementById("status-logo"),
11 "eventTarget" : document.getElementById("eventTarget"),
15 "showClipboard": document.getElementById("showClipboard"),
16 "showKeyboard" : document.getElementById("showKeyboard"),
17 "ctrlAltDelete": document.getElementById("ctrlAltDelete"),
18 "reconnect" : document.getElementById("reconnect"),
19 "logout" : document.getElementById("logout")
24 "state" : document.getElementById("statusDialog"),
25 "clipboard": document.getElementById("clipboardDiv"),
26 "keyboard" : document.getElementById("keyboardContainer")
29 "state" : document.getElementById("statusText"),
30 "clipboard" : document.getElementById("clipboard")
34 // Constant UI initialization and behavior
37 var menu_shaded = false;
39 var shade_interval = null;
40 var show_interval = null;
42 // Cache error image (might not be available when error occurs)
43 var guacErrorImage = new Image();
44 guacErrorImage.src = "images/noguacamole-logo-24.png";
46 // Function for adding a class to an element
49 // Function for removing a class from an element
52 // If Node.classList is supported, implement addClass/removeClass using that
55 addClass = function(element, classname) {
56 element.classList.add(classname);
59 removeClass = function(element, classname) {
60 element.classList.remove(classname);
65 // Otherwise, implement own
68 addClass = function(element, classname) {
70 // Simply add new class
71 element.className += " " + classname;
75 removeClass = function(element, classname) {
77 // Filter out classes with given name
78 element.className = element.className.replace(/([^ ]+)[ ]*/g,
79 function(match, testClassname, spaces, offset, string) {
81 // If same class, remove
82 if (testClassname == classname)
96 GuacamoleUI.hideStatus = function() {
97 removeClass(document.body, "guac-error");
98 GuacamoleUI.containers.state.style.visibility = "hidden";
99 GuacamoleUI.display.style.opacity = "1";
102 GuacamoleUI.showStatus = function(text) {
103 removeClass(document.body, "guac-error");
104 GuacamoleUI.containers.state.style.visibility = "visible";
105 GuacamoleUI.state.textContent = text;
106 GuacamoleUI.display.style.opacity = "1";
109 GuacamoleUI.showError = function(error) {
110 addClass(document.body, "guac-error");
111 GuacamoleUI.state.textContent = error;
112 GuacamoleUI.display.style.opacity = "0.1";
115 GuacamoleUI.shadeMenu = function() {
119 var step = Math.floor(GuacamoleUI.menu.offsetHeight / 10) + 1;
123 window.clearInterval(show_interval);
124 shade_interval = window.setInterval(function() {
127 GuacamoleUI.menu.style.top = offset + "px";
129 if (offset <= -GuacamoleUI.menu.offsetHeight) {
130 window.clearInterval(shade_interval);
131 GuacamoleUI.menu.style.visiblity = "hidden";
139 GuacamoleUI.showMenu = function() {
143 var step = Math.floor(GuacamoleUI.menu.offsetHeight / 5) + 1;
144 var offset = -GuacamoleUI.menu.offsetHeight;
146 GuacamoleUI.menu.style.visiblity = "";
148 window.clearInterval(shade_interval);
149 show_interval = window.setInterval(function() {
155 window.clearInterval(show_interval);
158 GuacamoleUI.menu.style.top = offset + "px";
165 // Show/Hide clipboard
166 GuacamoleUI.buttons.showClipboard.onclick = function() {
168 var displayed = GuacamoleUI.containers.clipboard.style.display;
169 if (displayed != "block") {
170 GuacamoleUI.containers.clipboard.style.display = "block";
171 GuacamoleUI.buttons.showClipboard.innerHTML = "Hide Clipboard";
174 GuacamoleUI.containers.clipboard.style.display = "none";
175 GuacamoleUI.buttons.showClipboard.innerHTML = "Show Clipboard";
176 GuacamoleUI.clipboard.onchange();
181 var assumeNativeOSK = false;
183 // Show/Hide keyboard
184 var keyboardResizeInterval = null;
185 GuacamoleUI.buttons.showKeyboard.onclick = function() {
187 // If we think the platform has a native OSK, use the event target to
188 // cause it to display.
189 if (assumeNativeOSK) {
190 GuacamoleUI.eventTarget.focus();
194 var displayed = GuacamoleUI.containers.keyboard.style.display;
195 if (displayed != "block") {
196 GuacamoleUI.containers.keyboard.style.display = "block";
197 GuacamoleUI.buttons.showKeyboard.textContent = "Hide Keyboard";
199 // Automatically update size
200 window.onresize = updateKeyboardSize;
201 keyboardResizeInterval = window.setInterval(updateKeyboardSize, 30);
203 updateKeyboardSize();
206 GuacamoleUI.containers.keyboard.style.display = "none";
207 GuacamoleUI.buttons.showKeyboard.textContent = "Show Keyboard";
209 window.onresize = null;
210 window.clearInterval(keyboardResizeInterval);
216 GuacamoleUI.buttons.logout.onclick = function() {
217 window.location.href = "logout";
220 // Timeouts for detecting if users wants menu to open or close
221 var detectMenuOpenTimeout = null;
222 var detectMenuCloseTimeout = null;
224 // Clear detection timeouts
225 GuacamoleUI.resetMenuDetect = function() {
227 if (detectMenuOpenTimeout != null) {
228 window.clearTimeout(detectMenuOpenTimeout);
229 detectMenuOpenTimeout = null;
232 if (detectMenuCloseTimeout != null) {
233 window.clearTimeout(detectMenuCloseTimeout);
234 detectMenuCloseTimeout = null;
239 // Initiate detection of menu open action. If not canceled through some
240 // user event, menu will open.
241 GuacamoleUI.startMenuOpenDetect = function() {
243 if (!detectMenuOpenTimeout) {
245 // Clear detection state
246 GuacamoleUI.resetMenuDetect();
248 // Wait and then show menu
249 detectMenuOpenTimeout = window.setTimeout(function() {
250 GuacamoleUI.showMenu();
251 detectMenuOpenTimeout = null;
258 // Initiate detection of menu close action. If not canceled through some
259 // user event, menu will close.
260 GuacamoleUI.startMenuCloseDetect = function() {
262 if (!detectMenuCloseTimeout) {
264 // Clear detection state
265 GuacamoleUI.resetMenuDetect();
267 // Wait and then shade menu
268 detectMenuCloseTimeout = window.setTimeout(function() {
269 GuacamoleUI.shadeMenu();
270 detectMenuCloseTimeout = null;
277 // Show menu if mouseover any part of menu
278 GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.showMenu, true);
280 // Stop detecting menu state change intents if mouse is over menu
281 GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.resetMenuDetect, true);
283 // When mouse hovers over top of screen, start detection of intent to open menu
284 GuacamoleUI.menuControl.addEventListener('mousemove', GuacamoleUI.startMenuOpenDetect, true);
286 var menuShowLongPressTimeout = null;
288 GuacamoleUI.startLongPressDetect = function() {
290 if (!menuShowLongPressTimeout) {
292 menuShowLongPressTimeout = window.setTimeout(function() {
294 menuShowLongPressTimeout = null;
296 // Assume native OSK if menu shown via long-press
297 assumeNativeOSK = true;
298 GuacamoleUI.showMenu();
305 GuacamoleUI.stopLongPressDetect = function() {
306 window.clearTimeout(menuShowLongPressTimeout);
307 menuShowLongPressTimeout = null;
310 // Ensure the event target ALWAYS has text inside.
311 GuacamoleUI.eventTarget.onchange = function() {
312 GuacamoleUI.eventTarget.value = "x";
315 // Detect long-press at bottom of screen
316 document.body.addEventListener('touchstart', GuacamoleUI.startLongPressDetect, true);
319 GuacamoleUI.buttons.reconnect.onclick = function() {
320 window.location.reload();
323 // On-screen keyboard
324 GuacamoleUI.keyboard = new Guacamole.OnScreenKeyboard("layouts/en-us-qwerty-mobile.xml");
325 GuacamoleUI.containers.keyboard.appendChild(GuacamoleUI.keyboard.getElement());
327 // Function for automatically updating keyboard size
328 var lastKeyboardWidth;
329 function updateKeyboardSize() {
330 var currentSize = GuacamoleUI.keyboard.getElement().offsetWidth;
331 if (lastKeyboardWidth != currentSize) {
332 GuacamoleUI.keyboard.resize(currentSize);
333 lastKeyboardWidth = currentSize;
339 // Tie UI events / behavior to a specific Guacamole client
340 GuacamoleUI.attach = function(guac) {
342 var guac_display = guac.getDisplay();
344 // When mouse enters display, start detection of intent to close menu
345 guac_display.addEventListener('mouseover', GuacamoleUI.startMenuCloseDetect, true);
347 guac_display.onclick = function(e) {
353 var mouse = new Guacamole.Mouse(guac_display);
354 mouse.onmousedown = mouse.onmouseup = mouse.onmousemove =
355 function(mouseState) {
357 // Determine mouse position within view
358 var mouse_view_x = mouseState.x + guac_display.offsetLeft - window.pageXOffset;
359 var mouse_view_y = mouseState.y + guac_display.offsetTop - window.pageYOffset;
361 // Determine viewport dimensioins
362 var view_width = GuacamoleUI.viewport.offsetWidth;
363 var view_height = GuacamoleUI.viewport.offsetHeight;
365 // Determine scroll amounts based on mouse position relative to document
368 if (mouse_view_x > view_width)
369 scroll_amount_x = mouse_view_x - view_width;
370 else if (mouse_view_x < 0)
371 scroll_amount_x = mouse_view_x;
376 if (mouse_view_y > view_height)
377 scroll_amount_y = mouse_view_y - view_height;
378 else if (mouse_view_y < 0)
379 scroll_amount_y = mouse_view_y;
383 // Scroll (if necessary) to keep mouse on screen.
384 window.scrollBy(scroll_amount_x, scroll_amount_y);
386 // Hide menu on movement
387 GuacamoleUI.startMenuCloseDetect();
389 // Stop detecting long presses if mouse is being used
390 GuacamoleUI.stopLongPressDetect();
393 guac.sendMouseState(mouseState);
398 var keyboard = new Guacamole.Keyboard(document);
400 function disableKeyboard() {
401 keyboard.onkeydown = null;
402 keyboard.onkeyup = null;
405 function enableKeyboard() {
408 guac.sendKeyEvent(1, keysym);
413 guac.sendKeyEvent(0, keysym);
417 // Enable keyboard by default
420 // Handle client state change
421 guac.onstatechange = function(clientState) {
422 switch (clientState) {
426 GuacamoleUI.showStatus("Idle.");
431 GuacamoleUI.shadeMenu();
432 GuacamoleUI.showStatus("Connecting...");
435 // Connected + waiting
437 GuacamoleUI.showStatus("Connected, waiting for first update...");
443 GuacamoleUI.hideStatus();
444 GuacamoleUI.display.className =
445 GuacamoleUI.display.className.replace(/guac-loading/, '');
447 GuacamoleUI.menu.className = "connected";
452 GuacamoleUI.showStatus("Disconnecting...");
457 GuacamoleUI.showStatus("Disconnected.");
460 // Unknown status code
462 GuacamoleUI.showStatus("[UNKNOWN STATUS]");
467 // Name instruction handler
468 guac.onname = function(name) {
469 document.title = name;
473 guac.onerror = function(error) {
475 // Disconnect, if connected
478 // Display error message
479 GuacamoleUI.showError(error);
483 // Disconnect on close
484 window.onunload = function() {
488 // Handle clipboard events
489 GuacamoleUI.clipboard.onchange = function() {
491 var text = GuacamoleUI.clipboard.value;
492 guac.setClipboard(text);
496 // Ignore keypresses when clipboard is focused
497 GuacamoleUI.clipboard.onfocus = function() {
501 // Capture keypresses when clipboard is not focused
502 GuacamoleUI.clipboard.onblur = function() {
506 // Server copy handler
507 guac.onclipboard = function(data) {
508 GuacamoleUI.clipboard.value = data;
511 GuacamoleUI.keyboard.onkeydown = function(keysym) {
512 guac.sendKeyEvent(1, keysym);
515 GuacamoleUI.keyboard.onkeyup = function(keysym) {
516 guac.sendKeyEvent(0, keysym);
519 // Send Ctrl-Alt-Delete
520 GuacamoleUI.buttons.ctrlAltDelete.onclick = function() {
522 var KEYSYM_CTRL = 0xFFE3;
523 var KEYSYM_ALT = 0xFFE9;
524 var KEYSYM_DELETE = 0xFFFF;
526 guac.sendKeyEvent(1, KEYSYM_CTRL);
527 guac.sendKeyEvent(1, KEYSYM_ALT);
528 guac.sendKeyEvent(1, KEYSYM_DELETE);
529 guac.sendKeyEvent(0, KEYSYM_DELETE);
530 guac.sendKeyEvent(0, KEYSYM_ALT);
531 guac.sendKeyEvent(0, KEYSYM_CTRL);