5 "viewport" : document.getElementById("viewportClone"),
6 "display" : document.getElementById("display"),
7 "menu" : document.getElementById("menu"),
8 "menuControl" : document.getElementById("menuControl"),
9 "touchMenu" : document.getElementById("touchMenu"),
10 "logo" : document.getElementById("status-logo"),
11 "eventTarget" : document.getElementById("eventTarget"),
15 "showClipboard": document.getElementById("showClipboard"),
16 "showKeyboard" : document.getElementById("showKeyboard"),
17 "ctrlAltDelete": document.getElementById("ctrlAltDelete"),
18 "reconnect" : document.getElementById("reconnect"),
19 "logout" : document.getElementById("logout")
24 "state" : document.getElementById("statusDialog"),
25 "clipboard": document.getElementById("clipboardDiv"),
26 "keyboard" : document.getElementById("keyboardContainer")
29 "state" : document.getElementById("statusText"),
30 "clipboard" : document.getElementById("clipboard")
34 // Constant UI initialization and behavior
37 var menu_shaded = false;
39 var shade_interval = null;
40 var show_interval = null;
42 // Cache error image (might not be available when error occurs)
43 var guacErrorImage = new Image();
44 guacErrorImage.src = "images/noguacamole-logo-24.png";
46 // Function for adding a class to an element
49 // Function for removing a class from an element
52 // If Node.classList is supported, implement addClass/removeClass using that
55 addClass = function(element, classname) {
56 element.classList.add(classname);
59 removeClass = function(element, classname) {
60 element.classList.remove(classname);
65 // Otherwise, implement own
68 addClass = function(element, classname) {
70 // Simply add new class
71 element.className += " " + classname;
75 removeClass = function(element, classname) {
77 // Filter out classes with given name
78 element.className = element.className.replace(/([^ ]+)[ ]*/g,
79 function(match, testClassname, spaces, offset, string) {
81 // If same class, remove
82 if (testClassname == classname)
96 GuacamoleUI.hideStatus = function() {
97 removeClass(document.body, "guac-error");
98 GuacamoleUI.containers.state.style.visibility = "hidden";
99 GuacamoleUI.display.style.opacity = "1";
102 GuacamoleUI.showStatus = function(text) {
103 removeClass(document.body, "guac-error");
104 GuacamoleUI.containers.state.style.visibility = "visible";
105 GuacamoleUI.state.textContent = text;
106 GuacamoleUI.display.style.opacity = "1";
109 GuacamoleUI.showError = function(error) {
110 addClass(document.body, "guac-error");
111 GuacamoleUI.state.textContent = error;
112 GuacamoleUI.display.style.opacity = "0.1";
115 GuacamoleUI.shadeMenu = function() {
119 var step = Math.floor(GuacamoleUI.menu.offsetHeight / 10) + 1;
123 window.clearInterval(show_interval);
124 shade_interval = window.setInterval(function() {
127 GuacamoleUI.menu.style.top = offset + "px";
129 if (offset <= -GuacamoleUI.menu.offsetHeight) {
130 window.clearInterval(shade_interval);
131 GuacamoleUI.menu.style.visiblity = "hidden";
139 GuacamoleUI.showMenu = function() {
143 var step = Math.floor(GuacamoleUI.menu.offsetHeight / 5) + 1;
144 var offset = -GuacamoleUI.menu.offsetHeight;
146 GuacamoleUI.menu.style.visiblity = "";
148 window.clearInterval(shade_interval);
149 show_interval = window.setInterval(function() {
155 window.clearInterval(show_interval);
158 GuacamoleUI.menu.style.top = offset + "px";
165 // Show/Hide clipboard
166 GuacamoleUI.buttons.showClipboard.onclick = function() {
168 var displayed = GuacamoleUI.containers.clipboard.style.display;
169 if (displayed != "block") {
170 GuacamoleUI.containers.clipboard.style.display = "block";
171 GuacamoleUI.buttons.showClipboard.innerHTML = "Hide Clipboard";
174 GuacamoleUI.containers.clipboard.style.display = "none";
175 GuacamoleUI.buttons.showClipboard.innerHTML = "Show Clipboard";
176 GuacamoleUI.clipboard.onchange();
181 // Assume no native OSK by default
182 GuacamoleUI.nativeOSK = false;
184 // Show/Hide keyboard
185 var keyboardResizeInterval = null;
186 GuacamoleUI.buttons.showKeyboard.onclick = function() {
188 // If we think the platform has a native OSK, use the event target to
189 // cause it to display.
190 if (GuacamoleUI.nativeOSK) {
191 GuacamoleUI.eventTarget.focus();
195 var displayed = GuacamoleUI.containers.keyboard.style.display;
196 if (displayed != "block") {
197 GuacamoleUI.containers.keyboard.style.display = "block";
198 GuacamoleUI.buttons.showKeyboard.textContent = "Hide Keyboard";
200 // Automatically update size
201 window.onresize = updateKeyboardSize;
202 keyboardResizeInterval = window.setInterval(updateKeyboardSize, 30);
204 updateKeyboardSize();
207 GuacamoleUI.containers.keyboard.style.display = "none";
208 GuacamoleUI.buttons.showKeyboard.textContent = "Show Keyboard";
210 window.onresize = null;
211 window.clearInterval(keyboardResizeInterval);
217 GuacamoleUI.buttons.logout.onclick = function() {
218 window.location.href = "logout";
221 // Timeouts for detecting if users wants menu to open or close
222 var detectMenuOpenTimeout = null;
223 var detectMenuCloseTimeout = null;
225 // Clear detection timeouts
226 GuacamoleUI.resetMenuDetect = function() {
228 if (detectMenuOpenTimeout != null) {
229 window.clearTimeout(detectMenuOpenTimeout);
230 detectMenuOpenTimeout = null;
233 if (detectMenuCloseTimeout != null) {
234 window.clearTimeout(detectMenuCloseTimeout);
235 detectMenuCloseTimeout = null;
240 // Initiate detection of menu open action. If not canceled through some
241 // user event, menu will open.
242 GuacamoleUI.startMenuOpenDetect = function() {
244 if (!detectMenuOpenTimeout) {
246 // Clear detection state
247 GuacamoleUI.resetMenuDetect();
249 // Wait and then show menu
250 detectMenuOpenTimeout = window.setTimeout(function() {
252 // If menu opened via mouse, do not show native OSK
253 GuacamoleUI.nativeOSK = false;
255 GuacamoleUI.showMenu();
256 detectMenuOpenTimeout = null;
263 // Initiate detection of menu close action. If not canceled through some
264 // user mouse event, menu will close.
265 GuacamoleUI.startMenuCloseDetect = function() {
267 if (!detectMenuCloseTimeout) {
269 // Clear detection state
270 GuacamoleUI.resetMenuDetect();
272 // Wait and then shade menu
273 detectMenuCloseTimeout = window.setTimeout(function() {
274 GuacamoleUI.shadeMenu();
275 detectMenuCloseTimeout = null;
282 // Show menu if mouseover any part of menu
283 GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.showMenu, true);
285 // Stop detecting menu state change intents if mouse is over menu
286 GuacamoleUI.menu.addEventListener('mouseover', GuacamoleUI.resetMenuDetect, true);
288 // When mouse hovers over top of screen, start detection of intent to open menu
289 GuacamoleUI.menuControl.addEventListener('mousemove', GuacamoleUI.startMenuOpenDetect, true);
291 var menuShowLongPressTimeout = null;
293 GuacamoleUI.startLongPressDetect = function() {
295 if (!menuShowLongPressTimeout) {
297 menuShowLongPressTimeout = window.setTimeout(function() {
299 menuShowLongPressTimeout = null;
301 // Assume native OSK if menu shown via long-press
302 GuacamoleUI.nativeOSK = true;
303 GuacamoleUI.showMenu();
310 GuacamoleUI.stopLongPressDetect = function() {
311 window.clearTimeout(menuShowLongPressTimeout);
312 menuShowLongPressTimeout = null;
315 // Reset event target (add content, reposition cursor in middle.
316 GuacamoleUI.resetEventTarget = function() {
317 GuacamoleUI.eventTarget.value = "GUAC";
318 GuacamoleUI.eventTarget.selectionStart =
319 GuacamoleUI.eventTarget.selectionEnd = 2;
322 // Detect long-press at bottom of screen
323 document.body.addEventListener('touchstart', GuacamoleUI.startLongPressDetect, true);
326 GuacamoleUI.buttons.reconnect.onclick = function() {
327 window.location.reload();
330 // On-screen keyboard
331 GuacamoleUI.keyboard = new Guacamole.OnScreenKeyboard("layouts/en-us-qwerty-mobile.xml");
332 GuacamoleUI.containers.keyboard.appendChild(GuacamoleUI.keyboard.getElement());
334 // Function for automatically updating keyboard size
335 var lastKeyboardWidth;
336 function updateKeyboardSize() {
337 var currentSize = GuacamoleUI.keyboard.getElement().offsetWidth;
338 if (lastKeyboardWidth != currentSize) {
339 GuacamoleUI.keyboard.resize(currentSize);
340 lastKeyboardWidth = currentSize;
346 // Tie UI events / behavior to a specific Guacamole client
347 GuacamoleUI.attach = function(guac) {
349 var guac_display = guac.getDisplay();
351 // When mouse enters display, start detection of intent to close menu
352 guac_display.addEventListener('mouseover', GuacamoleUI.startMenuCloseDetect, true);
354 guac_display.onclick = function(e) {
360 var mouse = new Guacamole.Mouse(guac_display);
361 mouse.onmousedown = mouse.onmouseup = mouse.onmousemove =
362 function(mouseState) {
364 // Determine mouse position within view
365 var mouse_view_x = mouseState.x + guac_display.offsetLeft - window.pageXOffset;
366 var mouse_view_y = mouseState.y + guac_display.offsetTop - window.pageYOffset;
368 // Determine viewport dimensioins
369 var view_width = GuacamoleUI.viewport.offsetWidth;
370 var view_height = GuacamoleUI.viewport.offsetHeight;
372 // Determine scroll amounts based on mouse position relative to document
375 if (mouse_view_x > view_width)
376 scroll_amount_x = mouse_view_x - view_width;
377 else if (mouse_view_x < 0)
378 scroll_amount_x = mouse_view_x;
383 if (mouse_view_y > view_height)
384 scroll_amount_y = mouse_view_y - view_height;
385 else if (mouse_view_y < 0)
386 scroll_amount_y = mouse_view_y;
390 // Scroll (if necessary) to keep mouse on screen.
391 window.scrollBy(scroll_amount_x, scroll_amount_y);
393 // Hide menu on movement
394 GuacamoleUI.startMenuCloseDetect();
396 // Stop detecting long presses if mouse is being used
397 GuacamoleUI.stopLongPressDetect();
400 guac.sendMouseState(mouseState);
405 var keyboard = new Guacamole.Keyboard(document);
407 function disableKeyboard() {
408 keyboard.onkeydown = null;
409 keyboard.onkeyup = null;
412 function enableKeyboard() {
416 // If we're using native OSK, ensure event target is reset
417 // on each key event.
418 if (GuacamoleUI.nativeOSK)
419 GuacamoleUI.resetEventTarget();
421 guac.sendKeyEvent(1, keysym);
426 guac.sendKeyEvent(0, keysym);
430 // Enable keyboard by default
433 // Handle client state change
434 guac.onstatechange = function(clientState) {
435 switch (clientState) {
439 GuacamoleUI.showStatus("Idle.");
444 GuacamoleUI.shadeMenu();
445 GuacamoleUI.showStatus("Connecting...");
448 // Connected + waiting
450 GuacamoleUI.showStatus("Connected, waiting for first update...");
456 GuacamoleUI.hideStatus();
457 GuacamoleUI.display.className =
458 GuacamoleUI.display.className.replace(/guac-loading/, '');
460 GuacamoleUI.menu.className = "connected";
465 GuacamoleUI.showStatus("Disconnecting...");
470 GuacamoleUI.showStatus("Disconnected.");
473 // Unknown status code
475 GuacamoleUI.showStatus("[UNKNOWN STATUS]");
480 // Name instruction handler
481 guac.onname = function(name) {
482 document.title = name;
486 guac.onerror = function(error) {
488 // Disconnect, if connected
491 // Display error message
492 GuacamoleUI.showError(error);
496 // Disconnect on close
497 window.onunload = function() {
501 // Handle clipboard events
502 GuacamoleUI.clipboard.onchange = function() {
504 var text = GuacamoleUI.clipboard.value;
505 guac.setClipboard(text);
509 // Ignore keypresses when clipboard is focused
510 GuacamoleUI.clipboard.onfocus = function() {
514 // Capture keypresses when clipboard is not focused
515 GuacamoleUI.clipboard.onblur = function() {
519 // Server copy handler
520 guac.onclipboard = function(data) {
521 GuacamoleUI.clipboard.value = data;
524 GuacamoleUI.keyboard.onkeydown = function(keysym) {
525 guac.sendKeyEvent(1, keysym);
528 GuacamoleUI.keyboard.onkeyup = function(keysym) {
529 guac.sendKeyEvent(0, keysym);
532 // Send Ctrl-Alt-Delete
533 GuacamoleUI.buttons.ctrlAltDelete.onclick = function() {
535 var KEYSYM_CTRL = 0xFFE3;
536 var KEYSYM_ALT = 0xFFE9;
537 var KEYSYM_DELETE = 0xFFFF;
539 guac.sendKeyEvent(1, KEYSYM_CTRL);
540 guac.sendKeyEvent(1, KEYSYM_ALT);
541 guac.sendKeyEvent(1, KEYSYM_DELETE);
542 guac.sendKeyEvent(0, KEYSYM_DELETE);
543 guac.sendKeyEvent(0, KEYSYM_ALT);
544 guac.sendKeyEvent(0, KEYSYM_CTRL);