var guac_mouse = this;
/**
- * The distance a two-finger touch must move per scrollwheel event, relative
- * to the distance between the two touches.
+ * The distance a two-finger touch must move per scrollwheel event, in
+ * pixels.
*/
- this.scrollThreshold = 0.5;
+ this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*/
- this.clickMoveThreshold = 10 * (window.displayPixelRatio || 1);
+ this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
/**
* The current mouse state. The properties of this state are updated when
e.returnValue = false;
}
- function moveMouse(pageX, pageY) {
+ function moveMouse(clientX, clientY) {
- guac_mouse.currentState.x = pageX - element.offsetLeft;
- guac_mouse.currentState.y = pageY - element.offsetTop;
+ guac_mouse.currentState.x = clientX - element.offsetLeft;
+ guac_mouse.currentState.y = clientY - element.offsetTop;
// This is all JUST so we can get the mouse position within the element
var parent = element.offsetParent;
while (parent) {
- if (parent.offsetLeft)
- guac_mouse.currentState.x -= parent.offsetLeft;
-
- if (parent.offsetTop)
- guac_mouse.currentState.y -= parent.offsetTop;
+ guac_mouse.currentState.x -= parent.offsetLeft - parent.scrollLeft;
+ guac_mouse.currentState.y -= parent.offsetTop - parent.scrollTop;
parent = parent.offsetParent;
}
cancelEvent(e);
- moveMouse(e.pageX, e.pageY);
+ moveMouse(e.clientX, e.clientY);
}, false);
var last_touch_y = 0;
var last_touch_time = 0;
var pixels_moved = 0;
- var touch_distance = 0;
var touch_buttons = {
1: "left",
element.addEventListener("touchend", function(e) {
+ cancelEvent(e);
+
// If we're handling a gesture AND this is the last touch
if (gesture_in_progress && e.touches.length == 0) {
- cancelEvent(e);
-
var time = new Date().getTime();
// Get corresponding mouse button
if (guac_mouse.onmouseup)
guac_mouse.onmouseup(guac_mouse.currentState);
- // Allow mouse events now that touching is over
+ // Gesture now over
gesture_in_progress = false;
-
+
}, guac_mouse.clickTimingThreshold);
}
+ // If we're not waiting to see if this is a click, stop gesture
+ if (!click_release_timeout)
+ gesture_in_progress = false;
+
}
}, false);
element.addEventListener("touchstart", function(e) {
+ cancelEvent(e);
+
// Track number of touches, but no more than three
touch_count = Math.min(e.touches.length, 3);
+ // Clear timeout, if set
+ if (click_release_timeout) {
+ window.clearTimeout(click_release_timeout);
+ click_release_timeout = null;
+ }
+
// Record initial touch location and time for touch movement
// and tap gestures
- if (e.touches.length == 1) {
-
- cancelEvent(e);
+ if (!gesture_in_progress) {
// Stop mouse events while touching
gesture_in_progress = true;
- // Clear timeout, if set
- if (click_release_timeout) {
- window.clearTimeout(click_release_timeout);
- click_release_timeout = null;
- }
-
// Record touch location and time
var starting_touch = e.touches[0];
- last_touch_x = starting_touch.screenX;
- last_touch_y = starting_touch.screenY;
+ last_touch_x = starting_touch.clientX;
+ last_touch_y = starting_touch.clientY;
last_touch_time = new Date().getTime();
pixels_moved = 0;
}
- else if (e.touches.length == 2) {
- var diff_x = e.touches[0].screenX - e.touches[1].screenX;
- var diff_y = e.touches[0].screenY - e.touches[1].screenY;
- touch_distance = Math.sqrt(diff_x*diff_x + diff_y*diff_y);
- }
-
}, false);
element.addEventListener("touchmove", function(e) {
// Get change in touch location
var touch = e.touches[0];
- var delta_x = touch.screenX - last_touch_x;
- var delta_y = touch.screenY - last_touch_y;
+ var delta_x = touch.clientX - last_touch_x;
+ var delta_y = touch.clientY - last_touch_y;
// Track pixels moved
pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
// If only one touch involved, this is mouse move
if (touch_count == 1) {
+ // Calculate average velocity in Manhatten pixels per millisecond
+ var velocity = pixels_moved / (new Date().getTime() - last_touch_time);
+
+ // Scale mouse movement relative to velocity
+ var scale = 1 + velocity;
+
// Update mouse location
- guac_mouse.currentState.x += delta_x;
- guac_mouse.currentState.y += delta_y;
+ guac_mouse.currentState.x += delta_x*scale;
+ guac_mouse.currentState.y += delta_y*scale;
// Prevent mouse from leaving screen
guac_mouse.onmousemove(guac_mouse.currentState);
// Update touch location
- last_touch_x = touch.screenX;
- last_touch_y = touch.screenY;
+ last_touch_x = touch.clientX;
+ last_touch_y = touch.clientY;
}
- // Interpret two-finger touch as scrollwheel
+ // Interpret two-finger swipe as scrollwheel
else if (touch_count == 2) {
// If change in location passes threshold for scroll
- if (Math.abs(delta_y) >= touch_distance * guac_mouse.scrollThreshold) {
+ if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {
// Decide button based on Y movement direction
var button;
// Only update touch location after a scroll has been
// detected
- last_touch_x = touch.screenX;
- last_touch_y = touch.screenY;
+ last_touch_x = touch.clientX;
+ last_touch_y = touch.clientY;
}