Avoid crazy accelerating autoscroll by using clientX/clientY instead of screenX/screenY.
[guacamole-common-js.git] / src / main / resources / mouse.js
index 066c65b..86672c9 100644 (file)
@@ -59,6 +59,24 @@ Guacamole.Mouse = function(element) {
     var guac_mouse = this;
 
     /**
+     * The distance a two-finger touch must move per scrollwheel event, in
+     * pixels.
+     */
+    this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
+
+    /**
+     * The maximum number of milliseconds to wait for a touch to end for the
+     * gesture to be considered a click.
+     */
+    this.clickTimingThreshold = 250;
+
+    /**
+     * The maximum number of pixels to allow a touch to move for the gesture to
+     * be considered a click.
+     */
+    this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
+
+    /**
      * The current mouse state. The properties of this state are updated when
      * mouse events fire. This state object is also passed in as a parameter to
      * the handler of any mouse events.
@@ -103,20 +121,17 @@ Guacamole.Mouse = function(element) {
         e.returnValue = false;
     }
 
-    function moveMouse(pageX, pageY) {
+    function moveMouse(clientX, clientY) {
 
-        guac_mouse.currentState.x = pageX - element.offsetLeft;
-        guac_mouse.currentState.y = pageY - element.offsetTop;
+        guac_mouse.currentState.x = clientX - element.offsetLeft;
+        guac_mouse.currentState.y = clientY - element.offsetTop;
 
         // This is all JUST so we can get the mouse position within the element
         var parent = element.offsetParent;
         while (parent) {
 
-            if (parent.offsetLeft)
-                guac_mouse.currentState.x -= parent.offsetLeft;
-
-            if (parent.offsetTop)
-                guac_mouse.currentState.y -= parent.offsetTop;
+            guac_mouse.currentState.x -= parent.offsetLeft - parent.scrollLeft;
+            guac_mouse.currentState.y -= parent.offsetTop  - parent.scrollTop;
 
             parent = parent.offsetParent;
         }
@@ -139,7 +154,7 @@ Guacamole.Mouse = function(element) {
 
         cancelEvent(e);
 
-        moveMouse(e.pageX, e.pageY);
+        moveMouse(e.clientX, e.clientY);
 
     }, false);
 
@@ -148,6 +163,7 @@ Guacamole.Mouse = function(element) {
     var last_touch_y = 0;
     var last_touch_time = 0;
     var pixels_moved = 0;
+    var touch_distance = 0;
 
     var touch_buttons = {
         1: "left",
@@ -187,7 +203,8 @@ Guacamole.Mouse = function(element) {
             }
 
             // If single tap detected (based on time and distance)
-            if (time - last_touch_time <= 250 && pixels_moved < 10) {
+            if (time - last_touch_time <= guac_mouse.clickTimingThreshold
+                    && pixels_moved < guac_mouse.clickMoveThreshold) {
 
                 // Fire button down event
                 guac_mouse.currentState[button] = true;
@@ -206,7 +223,7 @@ Guacamole.Mouse = function(element) {
                     // Allow mouse events now that touching is over
                     gesture_in_progress = false;
             
-                }, 250);
+                }, guac_mouse.clickTimingThreshold);
 
             }
 
@@ -236,8 +253,8 @@ Guacamole.Mouse = function(element) {
 
             // Record touch location and time
             var starting_touch = e.touches[0];
-            last_touch_x = starting_touch.screenX;
-            last_touch_y = starting_touch.screenY;
+            last_touch_x = starting_touch.clientX;
+            last_touch_y = starting_touch.clientY;
             last_touch_time = new Date().getTime();
             pixels_moved = 0;
 
@@ -251,35 +268,70 @@ Guacamole.Mouse = function(element) {
 
         // Get change in touch location
         var touch = e.touches[0];
-        var delta_x = touch.screenX - last_touch_x;
-        var delta_y = touch.screenY - last_touch_y;
+        var delta_x = touch.clientX - last_touch_x;
+        var delta_y = touch.clientY - last_touch_y;
 
         // Track pixels moved
         pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
 
-        // Update mouse location
-        guac_mouse.currentState.x += delta_x;
-        guac_mouse.currentState.y += delta_y;
+        // If only one touch involved, this is mouse move
+        if (touch_count == 1) {
 
-        // Prevent mouse from leaving screen
+            // Update mouse location
+            guac_mouse.currentState.x += delta_x;
+            guac_mouse.currentState.y += delta_y;
 
-        if (guac_mouse.currentState.x < 0)
-            guac_mouse.currentState.x = 0;
-        else if (guac_mouse.currentState.x >= element.offsetWidth)
-            guac_mouse.currentState.x = element.offsetWidth - 1;
+            // Prevent mouse from leaving screen
 
-        if (guac_mouse.currentState.y < 0)
-            guac_mouse.currentState.y = 0;
-        else if (guac_mouse.currentState.y >= element.offsetHeight)
-            guac_mouse.currentState.y = element.offsetHeight - 1;
+            if (guac_mouse.currentState.x < 0)
+                guac_mouse.currentState.x = 0;
+            else if (guac_mouse.currentState.x >= element.offsetWidth)
+                guac_mouse.currentState.x = element.offsetWidth - 1;
 
-        // Fire movement event, if defined
-        if (guac_mouse.onmousemove)
-            guac_mouse.onmousemove(guac_mouse.currentState);
+            if (guac_mouse.currentState.y < 0)
+                guac_mouse.currentState.y = 0;
+            else if (guac_mouse.currentState.y >= element.offsetHeight)
+                guac_mouse.currentState.y = element.offsetHeight - 1;
+
+            // Fire movement event, if defined
+            if (guac_mouse.onmousemove)
+                guac_mouse.onmousemove(guac_mouse.currentState);
+
+            // Update touch location
+            last_touch_x = touch.clientX;
+            last_touch_y = touch.clientY;
+
+        }
+
+        // Interpret two-finger swipe as scrollwheel
+        else if (touch_count == 2) {
 
-        // Update touch location
-        last_touch_x = touch.screenX;
-        last_touch_y = touch.screenY;
+            // If change in location passes threshold for scroll
+            if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {
+
+                // Decide button based on Y movement direction
+                var button;
+                if (delta_y > 0) button = "down";
+                else             button = "up";
+
+                // Fire button down event
+                guac_mouse.currentState[button] = true;
+                if (guac_mouse.onmousedown)
+                    guac_mouse.onmousedown(guac_mouse.currentState);
+
+                // Fire button up event
+                guac_mouse.currentState[button] = false;
+                if (guac_mouse.onmouseup)
+                    guac_mouse.onmouseup(guac_mouse.currentState);
+
+                // Only update touch location after a scroll has been
+                // detected
+                last_touch_x = touch.clientX;
+                last_touch_y = touch.clientY;
+
+            }
+
+        }
 
     }, false);