* for the specific language governing rights and limitations under the
* License.
*
- * The Original Code is guacamole-common-js.
+ * The Original Code is guac-common-js.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
*/
Guacamole.OnScreenKeyboard = function(url) {
+ var on_screen_keyboard = this;
+
+ var scaledElements = [];
+
+ var modifiers = {};
+ var currentModifier = 1;
+
+ // Returns a unique power-of-two value for the modifier with the
+ // given name. The same value will be returned for the same modifier.
+ function getModifier(name) {
+
+ var value = modifiers[name];
+ if (!value) {
+
+ // Get current modifier, advance to next
+ value = currentModifier;
+ currentModifier <<= 1;
+
+ // Store value of this modifier
+ modifiers[name] = value;
+
+ }
+
+ return value;
+
+ }
+
+ function ScaledElement(element, width, height, scaleFont) {
+
+ this.width = width;
+ this.height = height;
+
+ this.scale = function(pixels) {
+ element.style.width = Math.floor(width * pixels) + "px";
+ element.style.height = Math.floor(height * pixels) + "px";
+
+ if (scaleFont) {
+ element.style.lineHeight = Math.floor(height * pixels) + "px";
+ element.style.fontSize = pixels + "px";
+ }
+ }
+
+ }
+
// For each child of element, call handler defined in next
function parseChildren(element, next) {
// Create keyboard
var keyboard = document.createElement("div");
- keyboard.className = "keyboard";
+ keyboard.className = "guac-keyboard";
// Retrieve keyboard XML
var xmlhttprequest = new XMLHttpRequest();
function parse_row(e) {
var row = document.createElement("div");
- row.className = "row";
+ row.className = "guac-keyboard-row";
parseChildren(e, {
// Create element
var gap = document.createElement("div");
- gap.className = "gap";
- gap.textContent = " ";
+ gap.className = "guac-keyboard-gap";
+ // Set gap size
+ var gap_units = 1;
if (gap_size)
- gap.style.width = gap.style.height =
- parseFloat(gap_size.value) + "em";
+ gap_units = parseFloat(gap_size.value);
+ scaledElements.push(new ScaledElement(gap, gap_units, gap_units));
row.appendChild(gap);
},
var key_size = e.attributes["size"];
// Create element
- var key = document.createElement("div");
- key.className = "key";
- key.textContent = "K";
+ var key_element = document.createElement("div");
+ key_element.className = "guac-keyboard-key";
+
+ // Position keys using container div
+ var key_container_element = document.createElement("div");
+ key_container_element.className = "guac-keyboard-key-container";
+ key_container_element.appendChild(key_element);
+
+ // Create key
+ var key = new Guacamole.OnScreenKeyboard.Key();
+
+ // Set key size
+ var key_units = 1;
+ if (key_size)
+ key_units = parseFloat(key_size.value);
+
+ key.size = key_units;
parseChildren(e, {
- "cap": function cap(e) {
+ "cap": function parse_cap(e) {
// Get attributes
var required = e.attributes["if"];
// Get content of key cap
var content = e.textContent;
- // If no requirements, then show cap by default
- if (!required) {
- key.textContent = content;
+ // Create cap
+ var cap = new Guacamole.OnScreenKeyboard.Cap(content,
+ keysym ? keysym.value : null);
+
+ if (modifier)
+ cap.modifier = modifier.value;
+
+ // Create cap element
+ var cap_element = document.createElement("div");
+ cap_element.className = "guac-keyboard-cap";
+ cap_element.textContent = content;
+ key_element.appendChild(cap_element);
+
+ // Get modifier value
+ var modifierValue = 0;
+ if (required) {
+
+ // Get modifier value for specified comma-delimited
+ // list of required modifiers.
+ var requirements = required.value.split(",");
+ for (var i=0; i<requirements.length; i++) {
+ modifierValue |= getModifier(requirements[i]);
+ cap_element.classList.add("guac-keyboard-requires-" + requirements[i]);
+ key_element.classList.add("guac-keyboard-uses-" + requirements[i]);
+ }
+
}
+ // Store cap
+ key.modifierMask |= modifierValue;
+ key.caps[modifierValue] = cap;
+
}
});
- row.appendChild(key);
+ scaledElements.push(new ScaledElement(key_container_element, key_units, 1, true));
+ row.appendChild(key_container_element);
+
+ // Set up click handler for key
+ key_element.onclick = function() {
+
+ // Get current cap based on modifier state
+ var cap = key.getCap(on_screen_keyboard.modifiers);
+
+ // Update modifier state
+ if (cap.modifier) {
+
+ // Construct classname for modifier
+ var modifierClass = "guac-keyboard-modifier-" + cap.modifier;
+ var modifierFlag = getModifier(cap.modifier);
+
+ // Toggle modifier state
+ on_screen_keyboard.modifiers ^= modifierFlag;
+
+ // Activate modifier if pressed
+ if (on_screen_keyboard.modifiers & modifierFlag)
+ keyboard.classList.add(modifierClass);
+
+ // Deactivate if not pressed
+ else
+ keyboard.classList.remove(modifierClass);
+
+ }
+
+ // TODO: Send key event
+
+ };
}
function parse_column(e) {
var col = document.createElement("div");
- col.className = "col";
+ col.className = "guac-keyboard-column";
var align = col.attributes["align"];
throw new Error("Root element must be keyboard");
// Get attributes
- var keyboard_size = keyboard_element.attributes["size"];
+ if (!keyboard_element.attributes["size"])
+ throw new Error("size attribute is required for keyboard");
+
+ var keyboard_size = parseFloat(keyboard_element.attributes["size"].value);
parseChildren(keyboard_element, {
return false;
};
+ /**
+ * State of all modifiers.
+ */
+ this.modifiers = 0;
this.onkeypressed = null;
this.onkeyreleased = null;
return keyboard;
};
+ this.resize = function(width) {
+
+ // Get pixel size of a unit
+ var unit = Math.floor(width / keyboard_size);
+
+ // Resize all scaled elements
+ for (var i=0; i<scaledElements.length; i++) {
+ var scaledElement = scaledElements[i];
+ scaledElement.scale(unit)
+ }
+
+ };
+
};
Guacamole.OnScreenKeyboard.Key = function() {
+ var key = this;
+
/**
* Width of the key, relative to the size of the keyboard.
*/
this.size = 1;
/**
- * Whether this key is currently pressed.
+ * An associative map of all caps by modifier.
+ */
+ this.caps = {};
+
+ /**
+ * Bit mask with all modifiers that affect this key set.
*/
- this.pressed = false;
+ this.modifierMask = 0;
/**
- * An associative map of all caps by modifier.
+ * Given the bitwise OR of all active modifiers, returns the key cap
+ * which applies.
*/
- this.caps = {};
+ this.getCap = function(modifier) {
+ return key.caps[modifier & key.modifierMask];
+ };
}
-Guacamole.OnScreenKeyboard.Cap = function(text, keycode, modifier) {
+Guacamole.OnScreenKeyboard.Cap = function(text, keysym, modifier) {
/**
* Modifier represented by this keycap
*/
- this.modifier = 0;
+ this.modifier = null;
/**
* The text to be displayed within this keycap
this.text = text;
/**
- * The keycode this cap sends when its associated key is pressed/released
+ * The keysym this cap sends when its associated key is pressed/released
*/
- this.keycode = keycode;
+ this.keysym = keysym;
// Set modifier if provided
if (modifier) this.modifier = modifier;