// Apply transfer for each pixel
for (var i=0; i<srcw*srch*4; i+=4) {
- dst.data[i ] = transferFunction(src.data[i ], dst.data[i ]);
- dst.data[i+1] = transferFunction(src.data[i+1], dst.data[i+1]);
- dst.data[i+2] = transferFunction(src.data[i+2], dst.data[i+2]);
- dst.data[i+3] = 0xFF; // Assume output opaque
+
+ // Get source pixel environment
+ var src_pixel = new Guacamole.Layer.Pixel(
+ src.data[i],
+ src.data[i+1],
+ src.data[i+2],
+ src.data[i+3]
+ );
+
+ // Get destination pixel environment
+ var dst_pixel = new Guacamole.Layer.Pixel(
+ dst.data[i],
+ dst.data[i+1],
+ dst.data[i+2],
+ dst.data[i+3]
+ );
+
+ // Apply transfer function
+ transferFunction(src_pixel, dst_pixel);
+
+ // Save pixel data
+ dst.data[i ] = dst_pixel.red;
+ dst.data[i+1] = dst_pixel.green;
+ dst.data[i+2] = dst_pixel.blue;
+ dst.data[i+3] = dst_pixel.alpha;
+
}
// Draw image data
*/
Guacamole.Layer.SRC = 0xC;
+
+/**
+ * Represents a single pixel of image data. All components have a minimum value
+ * of 0 and a maximum value of 255.
+ *
+ * @constructor
+ *
+ * @param {Number} r The red component of this pixel.
+ * @param {Number} g The green component of this pixel.
+ * @param {Number} b The blue component of this pixel.
+ * @param {Number} a The alpha component of this pixel.
+ */
+Guacamole.Layer.Pixel = function(r, g, b, a) {
+
+ /**
+ * The red component of this pixel, where 0 is the minimum value,
+ * and 255 is the maximum.
+ */
+ this.red = r;
+
+ /**
+ * The green component of this pixel, where 0 is the minimum value,
+ * and 255 is the maximum.
+ */
+ this.green = g;
+
+ /**
+ * The blue component of this pixel, where 0 is the minimum value,
+ * and 255 is the maximum.
+ */
+ this.blue = b;
+
+ /**
+ * The alpha component of this pixel, where 0 is the minimum value,
+ * and 255 is the maximum.
+ */
+ this.alpha = a;
+
+};