var guac_mouse = this;
/**
- * The number of pixels a touch must move for it to be considered a scroll
- * wheel event.
+ * The distance a two-finger touch must move per scrollwheel event, in
+ * pixels.
*/
- this.scrollThreshold = 20;
+ this.scrollThreshold = 20 * (window.devicePixelRatio || 1);
/**
* The maximum number of milliseconds to wait for a touch to end for the
* The maximum number of pixels to allow a touch to move for the gesture to
* be considered a click.
*/
- this.clickMoveThreshold = 10;
+ this.clickMoveThreshold = 10 * (window.devicePixelRatio || 1);
/**
* The current mouse state. The properties of this state are updated when
e.returnValue = false;
}
- function moveMouse(pageX, pageY) {
+ function moveMouse(clientX, clientY) {
- guac_mouse.currentState.x = pageX - element.offsetLeft;
- guac_mouse.currentState.y = pageY - element.offsetTop;
+ guac_mouse.currentState.x = clientX - element.offsetLeft;
+ guac_mouse.currentState.y = clientY - element.offsetTop;
// This is all JUST so we can get the mouse position within the element
var parent = element.offsetParent;
while (parent) {
- if (parent.offsetLeft)
- guac_mouse.currentState.x -= parent.offsetLeft;
-
- if (parent.offsetTop)
- guac_mouse.currentState.y -= parent.offsetTop;
+ guac_mouse.currentState.x -= parent.offsetLeft - parent.scrollLeft;
+ guac_mouse.currentState.y -= parent.offsetTop - parent.scrollTop;
parent = parent.offsetParent;
}
cancelEvent(e);
- moveMouse(e.pageX, e.pageY);
+ moveMouse(e.clientX, e.clientY);
}, false);
var last_touch_y = 0;
var last_touch_time = 0;
var pixels_moved = 0;
+ var touch_distance = 0;
var touch_buttons = {
1: "left",
// Record touch location and time
var starting_touch = e.touches[0];
- last_touch_x = starting_touch.screenX;
- last_touch_y = starting_touch.screenY;
+ last_touch_x = starting_touch.clientX;
+ last_touch_y = starting_touch.clientY;
last_touch_time = new Date().getTime();
pixels_moved = 0;
// Get change in touch location
var touch = e.touches[0];
- var delta_x = touch.screenX - last_touch_x;
- var delta_y = touch.screenY - last_touch_y;
+ var delta_x = touch.clientX - last_touch_x;
+ var delta_y = touch.clientY - last_touch_y;
// Track pixels moved
pixels_moved += Math.abs(delta_x) + Math.abs(delta_y);
guac_mouse.onmousemove(guac_mouse.currentState);
// Update touch location
- last_touch_x = touch.screenX;
- last_touch_y = touch.screenY;
+ last_touch_x = touch.clientX;
+ last_touch_y = touch.clientY;
}
- // Otherwise, interpret as scrollwheel
- else {
+ // Interpret two-finger swipe as scrollwheel
+ else if (touch_count == 2) {
// If change in location passes threshold for scroll
if (Math.abs(delta_y) >= guac_mouse.scrollThreshold) {
// Only update touch location after a scroll has been
// detected
- last_touch_x = touch.screenX;
- last_touch_y = touch.screenY;
+ last_touch_x = touch.clientX;
+ last_touch_y = touch.clientY;
}