-/*
- * Guacamole - Clientless Remote Desktop
- * Copyright (C) 2010 Michael Jumper
+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Affero General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
*
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Affero General Public License for more details.
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
*
- * You should have received a copy of the GNU Affero General Public License
+ * The Original Code is guacamole-common-js.
+ *
+ * The Initial Developer of the Original Code is
+ * Michael Jumper.
+ * Portions created by the Initial Developer are Copyright (C) 2010
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Matt Hortman
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+// Guacamole namespace
+var Guacamole = Guacamole || {};
+
+
+/**
+ * Guacamole protocol client. Given a display element and {@link Guacamole.Tunnel},
+ * automatically handles incoming and outgoing Guacamole instructions via the
+ * provided tunnel, updating the display using one or more canvas elements.
+ *
+ * @constructor
+ * @param {Guacamole.Tunnel} tunnel The tunnel to use to send and receive
+ * Guacamole instructions.
*/
+Guacamole.Client = function(tunnel) {
-function GuacamoleClient(display, tunnel) {
+ var guac_client = this;
var STATE_IDLE = 0;
var STATE_CONNECTING = 1;
var STATE_DISCONNECTED = 5;
var currentState = STATE_IDLE;
- var stateChangeHandler = null;
+
+ var currentTimestamp = 0;
+ var pingInterval = null;
- tunnel.setInstructionHandler(doInstruction);
+ var displayWidth = 0;
+ var displayHeight = 0;
- // Display must be relatively positioned for mouse to be handled properly
+ // Create display
+ var display = document.createElement("div");
display.style.position = "relative";
+ display.style.width = displayWidth + "px";
+ display.style.height = displayHeight + "px";
+
+ // Create default layer
+ var default_layer_container = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
+
+ // Position default layer
+ var default_layer_container_element = default_layer_container.getElement();
+ default_layer_container_element.style.position = "absolute";
+ default_layer_container_element.style.left = "0px";
+ default_layer_container_element.style.top = "0px";
+
+ // Create cursor layer
+ var cursor = new Guacamole.Client.LayerContainer(0, 0);
+ cursor.getLayer().setChannelMask(Guacamole.Layer.SRC);
+
+ // Position cursor layer
+ var cursor_element = cursor.getElement();
+ cursor_element.style.position = "absolute";
+ cursor_element.style.left = "0px";
+ cursor_element.style.top = "0px";
+
+ // Add default layer and cursor to display
+ display.appendChild(default_layer_container.getElement());
+ display.appendChild(cursor.getElement());
+
+ // Initially, only default layer exists
+ var layers = [default_layer_container];
+
+ // No initial buffers
+ var buffers = [];
+
+ tunnel.onerror = function(message) {
+ if (guac_client.onerror)
+ guac_client.onerror(message);
+ };
function setState(state) {
if (state != currentState) {
currentState = state;
- if (stateChangeHandler)
- stateChangeHandler(currentState);
+ if (guac_client.onstatechange)
+ guac_client.onstatechange(currentState);
}
}
- this.setOnStateChangeHandler = function(handler) {
- stateChangeHandler = handler;
- };
-
function isConnected() {
return currentState == STATE_CONNECTED
|| currentState == STATE_WAITING;
}
- var cursorImage = null;
var cursorHotspotX = 0;
var cursorHotspotY = 0;
- // FIXME: Make object. Clean up.
- var cursorRectX = 0;
- var cursorRectY = 0;
- var cursorRectW = 0;
- var cursorRectH = 0;
+ var cursorX = 0;
+ var cursorY = 0;
- var cursorHidden = 0;
+ function moveCursor(x, y) {
- function redrawCursor(x, y) {
-
- // Hide hardware cursor
- if (cursorHidden == 0) {
- display.className += " guac-hide-cursor";
- cursorHidden = 1;
- }
-
- // Erase old cursor
- cursor.clearRect(cursorRectX, cursorRectY, cursorRectW, cursorRectH);
+ var element = cursor.getElement();
// Update rect
- cursorRectX = x - cursorHotspotX;
- cursorRectY = y - cursorHotspotY;
- cursorRectW = cursorImage.width;
- cursorRectH = cursorImage.height;
+ element.style.left = (x - cursorHotspotX) + "px";
+ element.style.top = (y - cursorHotspotY) + "px";
+
+ // Update stored position
+ cursorX = x;
+ cursorY = y;
- // Draw new cursor
- cursor.drawImage(cursorRectX, cursorRectY, cursorImage);
}
- this.sendKeyEvent = function(pressed, keysym) {
+ guac_client.getDisplay = function() {
+ return display;
+ };
+
+ guac_client.sendKeyEvent = function(pressed, keysym) {
// Do not send requests if not connected
if (!isConnected())
return;
- tunnel.sendMessage("key:" + keysym + "," + pressed + ";");
+ tunnel.sendMessage("key", keysym, pressed);
};
- this.sendMouseState = function(mouseState) {
+ guac_client.sendMouseState = function(mouseState) {
// Do not send requests if not connected
if (!isConnected())
return;
- // Draw client-side cursor
- if (cursorImage != null) {
- redrawCursor(
- mouseState.getX(),
- mouseState.getY()
- );
- }
+ // Update client-side cursor
+ moveCursor(
+ mouseState.x,
+ mouseState.y
+ );
// Build mask
var buttonMask = 0;
- if (mouseState.getLeft()) buttonMask |= 1;
- if (mouseState.getMiddle()) buttonMask |= 2;
- if (mouseState.getRight()) buttonMask |= 4;
- if (mouseState.getUp()) buttonMask |= 8;
- if (mouseState.getDown()) buttonMask |= 16;
+ if (mouseState.left) buttonMask |= 1;
+ if (mouseState.middle) buttonMask |= 2;
+ if (mouseState.right) buttonMask |= 4;
+ if (mouseState.up) buttonMask |= 8;
+ if (mouseState.down) buttonMask |= 16;
// Send message
- tunnel.sendMessage("mouse:" + mouseState.getX() + "," + mouseState.getY() + "," + buttonMask + ";");
+ tunnel.sendMessage("mouse", mouseState.x, mouseState.y, buttonMask);
};
- this.setClipboard = function(data) {
+ guac_client.setClipboard = function(data) {
// Do not send requests if not connected
if (!isConnected())
return;
- tunnel.sendMessage("clipboard:" + escapeGuacamoleString(data) + ";");
+ tunnel.sendMessage("clipboard", data);
};
// Handlers
-
- var nameHandler = null;
- this.setNameHandler = function(handler) {
- nameHandler = handler;
- }
-
- var errorHandler = null;
- this.setErrorHandler = function(handler) {
- errorHandler = handler;
- };
-
- var clipboardHandler = null;
- this.setClipboardHandler = function(handler) {
- clipboardHandler = handler;
- };
+ guac_client.onstatechange = null;
+ guac_client.onname = null;
+ guac_client.onerror = null;
+ guac_client.onclipboard = null;
// Layers
- var displayWidth = 0;
- var displayHeight = 0;
-
- var layers = new Array();
- var buffers = new Array();
- var cursor = null;
-
- this.getLayers = function() {
- return layers;
- };
+ function getBufferLayer(index) {
- function getLayer(index) {
+ index = -1 - index;
+ var buffer = buffers[index];
- // If negative index, use buffer
- if (index < 0) {
+ // Create buffer if necessary
+ if (buffer == null) {
+ buffer = new Guacamole.Layer(0, 0);
+ buffer.autosize = 1;
+ buffers[index] = buffer;
+ }
- index = -1 - index;
- var buffer = buffers[index];
+ return buffer;
- // Create buffer if necessary
- if (buffer == null) {
- buffer = new Layer(0, 0);
- buffer.setAutosize(1);
- buffers[index] = buffer;
- }
+ }
- return buffer;
- }
+ function getLayerContainer(index) {
- // If non-negative, use visible layer
- else {
+ var layer = layers[index];
+ if (layer == null) {
- var layer = layers[index];
- if (layer == null) {
+ // Add new layer
+ layer = new Guacamole.Client.LayerContainer(displayWidth, displayHeight);
+ layers[index] = layer;
- // Add new layer
- layer = new Layer(displayWidth, displayHeight);
- layers[index] = layer;
+ // Get and position layer
+ var layer_element = layer.getElement();
+ layer_element.style.position = "absolute";
+ layer_element.style.left = "0px";
+ layer_element.style.top = "0px";
- // (Re)-add existing layers in order
- for (var i=0; i<layers.length; i++) {
- if (layers[i]) {
+ // Add to default layer container
+ default_layer_container.getElement().appendChild(layer_element);
- // If already present, remove
- if (layers[i].parentNode === display)
- display.removeChild(layers[i]);
+ }
- // Add to end
- display.appendChild(layers[i]);
- }
- }
+ return layer;
- // Add cursor layer last
- if (cursor != null) {
- if (cursor.parentNode === display)
- display.removeChild(cursor);
- display.appendChild(cursor);
- }
+ }
- }
- else {
- // Reset size
- layer.resize(displayWidth, displayHeight);
- }
+ function getLayer(index) {
+
+ // If buffer, just get layer
+ if (index < 0)
+ return getBufferLayer(index);
- return layer;
- }
+ // Otherwise, retrieve layer from layer container
+ return getLayerContainer(index).getLayer();
}
var instructionHandlers = {
"error": function(parameters) {
- if (errorHandler) errorHandler(unescapeGuacamoleString(parameters[0]));
- disconnect();
+ if (guac_client.onerror) guac_client.onerror(parameters[0]);
+ guac_client.disconnect();
},
"name": function(parameters) {
- if (nameHandler) nameHandler(unescapeGuacamoleString(parameters[0]));
+ if (guac_client.onname) guac_client.onname(parameters[0]);
},
"clipboard": function(parameters) {
- if (clipboardHandler) clipboardHandler(unescapeGuacamoleString(parameters[0]));
+ if (guac_client.onclipboard) guac_client.onclipboard(parameters[0]);
},
"size": function(parameters) {
- displayWidth = parseInt(parameters[0]);
- displayHeight = parseInt(parameters[1]);
+ var layer_index = parseInt(parameters[0]);
+ var width = parseInt(parameters[1]);
+ var height = parseInt(parameters[2]);
+
+ // Only valid for layers (buffers auto-resize)
+ if (layer_index >= 0) {
- // Update (set) display size
- display.style.width = displayWidth + "px";
- display.style.height = displayHeight + "px";
+ // Resize layer
+ var layer_container = getLayerContainer(layer_index);
+ layer_container.resize(width, height);
- // Set cursor layer width/height
- if (cursor != null)
- cursor.resize(displayWidth, displayHeight);
+ // If layer is default, resize display
+ if (layer_index == 0) {
+
+ displayWidth = width;
+ displayHeight = height;
+
+ // Update (set) display size
+ display.style.width = displayWidth + "px";
+ display.style.height = displayHeight + "px";
+
+ }
+
+ } // end if layer (not buffer)
+
+ },
+
+ "move": function(parameters) {
+
+ var layer_index = parseInt(parameters[0]);
+ var parent_index = parseInt(parameters[1]);
+ var x = parseInt(parameters[2]);
+ var y = parseInt(parameters[3]);
+ var z = parseInt(parameters[4]);
+
+ // Only valid for non-default layers
+ if (layer_index > 0 && parent_index >= 0) {
+
+ // Get container element
+ var layer_container = getLayerContainer(layer_index).getElement();
+ var parent = getLayerContainer(parent_index).getElement();
+
+ // Set parent if necessary
+ if (!(layer_container.parentNode === parent))
+ parent.appendChild(layer_container);
+
+ // Move layer
+ layer_container.style.left = x + "px";
+ layer_container.style.top = y + "px";
+ layer_container.style.zIndex = z;
+
+ }
+
+ },
+
+ "dispose": function(parameters) {
+
+ var layer_index = parseInt(parameters[0]);
+
+ // If visible layer, remove from parent
+ if (layer_index > 0) {
+
+ // Get container element
+ var layer_container = getLayerContainer(layer_index).getElement();
+
+ // Remove from parent
+ layer_container.parentNode.removeChild(layer_container);
+
+ // Delete reference
+ delete layers[layer_index];
+
+ }
+
+ // If buffer, just delete reference
+ else if (layer_index < 0)
+ delete buffers[-1 - layer_index];
+
+ // Attempting to dispose the root layer currently has no effect.
},
dstL.setChannelMask(channelMask);
- dstL.copyRect(
+ dstL.copy(
srcL,
srcX,
srcY,
},
+ "transfer": function(parameters) {
+
+ var srcL = getLayer(parseInt(parameters[0]));
+ var srcX = parseInt(parameters[1]);
+ var srcY = parseInt(parameters[2]);
+ var srcWidth = parseInt(parameters[3]);
+ var srcHeight = parseInt(parameters[4]);
+ var transferFunction = Guacamole.Client.DefaultTransferFunction[parameters[5]];
+ var dstL = getLayer(parseInt(parameters[6]));
+ var dstX = parseInt(parameters[7]);
+ var dstY = parseInt(parameters[8]);
+
+ dstL.transfer(
+ srcL,
+ srcX,
+ srcY,
+ srcWidth,
+ srcHeight,
+ dstX,
+ dstY,
+ transferFunction
+ );
+
+ },
+
+ "rect": function(parameters) {
+
+ var layer = getLayer(parseInt(parameters[0]));
+ var x = parseInt(parameters[1]);
+ var y = parseInt(parameters[2]);
+ var w = parseInt(parameters[3]);
+ var h = parseInt(parameters[4]);
+
+ layer.rect(x, y, w, h);
+
+ },
+
+ "clip": function(parameters) {
+
+ var layer = getLayer(parseInt(parameters[0]));
+
+ layer.clip();
+
+ },
+
+ "cfill": function(parameters) {
+
+ var channelMask = parseInt(parameters[0]);
+ var layer = getLayer(parseInt(parameters[1]));
+ var r = parseInt(parameters[2]);
+ var g = parseInt(parameters[3]);
+ var b = parseInt(parameters[4]);
+ var a = parseInt(parameters[5]);
+
+ layer.setChannelMask(channelMask);
+
+ layer.fillColor(r, g, b, a);
+
+ },
+
"cursor": function(parameters) {
- var x = parseInt(parameters[0]);
- var y = parseInt(parameters[1]);
- var data = parameters[2];
+ cursorHotspotX = parseInt(parameters[0]);
+ cursorHotspotY = parseInt(parameters[1]);
+ var srcL = getLayer(parseInt(parameters[2]));
+ var srcX = parseInt(parameters[3]);
+ var srcY = parseInt(parameters[4]);
+ var srcWidth = parseInt(parameters[5]);
+ var srcHeight = parseInt(parameters[6]);
- if (cursor == null) {
- cursor = new Layer(displayWidth, displayHeight);
- display.appendChild(cursor);
- }
+ // Reset cursor size
+ cursor.resize(srcWidth, srcHeight);
+
+ // Draw cursor to cursor layer
+ cursor.getLayer().copyRect(
+ srcL,
+ srcX,
+ srcY,
+ srcWidth,
+ srcHeight,
+ 0,
+ 0
+ );
- // Start cursor image load
- var image = new Image();
- image.onload = function() {
- cursorImage = image;
- cursorHotspotX = x;
- cursorHotspotY = y;
- redrawCursor(cursorRectX, cursorRectY);
- };
- image.src = "data:image/png;base64," + data
+ // Update cursor position (hotspot may have changed)
+ moveCursor(cursorX, cursorY);
},
layersToSync--;
// Send sync response when layers are finished
- if (layersToSync == 0)
- tunnel.sendMessage("sync:" + timestamp + ";");
+ if (layersToSync == 0) {
+ if (timestamp != currentTimestamp) {
+ tunnel.sendMessage("sync", timestamp);
+ currentTimestamp = timestamp;
+ }
+ }
}
// Count active, not-ready layers and install sync tracking hooks
for (var i=0; i<layers.length; i++) {
- var layer = layers[i];
+ var layer = layers[i].getLayer();
if (layer && !layer.isReady()) {
layersToSync++;
layer.sync(syncLayer);
// If all layers are ready, then we didn't install any hooks.
// Send sync message now,
- if (layersToSync == 0)
- tunnel.sendMessage("sync:" + timestamp + ";");
+ if (layersToSync == 0) {
+ if (timestamp != currentTimestamp) {
+ tunnel.sendMessage("sync", timestamp);
+ currentTimestamp = timestamp;
+ }
+ }
- },
+ }
};
- function doInstruction(opcode, parameters) {
+ tunnel.oninstruction = function(opcode, parameters) {
var handler = instructionHandlers[opcode];
if (handler)
handler(parameters);
- }
+ };
- function disconnect() {
+ guac_client.disconnect = function() {
// Only attempt disconnection not disconnected.
if (currentState != STATE_DISCONNECTED
&& currentState != STATE_DISCONNECTING) {
setState(STATE_DISCONNECTING);
- tunnel.sendMessage("disconnect;");
- tunnel.disconnect();
- setState(STATE_DISCONNECTED);
- }
-
- }
-
- function escapeGuacamoleString(str) {
-
- var escapedString = "";
-
- for (var i=0; i<str.length; i++) {
-
- var c = str.charAt(i);
- if (c == ",")
- escapedString += "\\c";
- else if (c == ";")
- escapedString += "\\s";
- else if (c == "\\")
- escapedString += "\\\\";
- else
- escapedString += c;
-
- }
-
- return escapedString;
-
- }
-
- function unescapeGuacamoleString(str) {
- var unescapedString = "";
+ // Stop ping
+ if (pingInterval)
+ window.clearInterval(pingInterval);
- for (var i=0; i<str.length; i++) {
-
- var c = str.charAt(i);
- if (c == "\\" && i<str.length-1) {
-
- var escapeChar = str.charAt(++i);
- if (escapeChar == "c")
- unescapedString += ",";
- else if (escapeChar == "s")
- unescapedString += ";";
- else if (escapeChar == "\\")
- unescapedString += "\\";
- else
- unescapedString += "\\" + escapeChar;
-
- }
- else
- unescapedString += c;
+ // Send disconnect message and disconnect
+ tunnel.sendMessage("disconnect");
+ tunnel.disconnect();
+ setState(STATE_DISCONNECTED);
}
- return unescapedString;
-
- }
-
- this.disconnect = disconnect;
- this.connect = function(data) {
+ };
+
+ guac_client.connect = function(data) {
setState(STATE_CONNECTING);
throw e;
}
+ // Ping every 5 seconds (ensure connection alive)
+ pingInterval = window.setInterval(function() {
+ tunnel.sendMessage("sync", currentTimestamp);
+ }, 5000);
+
setState(STATE_WAITING);
};
- this.escapeGuacamoleString = escapeGuacamoleString;
- this.unescapeGuacamoleString = unescapeGuacamoleString;
+};
+
+
+/**
+ * Simple container for Guacamole.Layer, allowing layers to be easily
+ * repositioned and nested. This allows certain operations to be accelerated
+ * through DOM manipulation, rather than raster operations.
+ *
+ * @constructor
+ *
+ * @param {Number} width The width of the Layer, in pixels. The canvas element
+ * backing this Layer will be given this width.
+ *
+ * @param {Number} height The height of the Layer, in pixels. The canvas element
+ * backing this Layer will be given this height.
+ */
+Guacamole.Client.LayerContainer = function(width, height) {
+
+ /**
+ * Reference to this LayerContainer.
+ * @private
+ */
+ var layer_container = this;
+
+ // Create layer with given size
+ var layer = new Guacamole.Layer(width, height);
+
+ // Set layer position
+ var canvas = layer.getCanvas();
+ canvas.style.position = "absolute";
+ canvas.style.left = "0px";
+ canvas.style.top = "0px";
+
+ // Create div with given size
+ var div = document.createElement("div");
+ div.appendChild(canvas);
+ div.style.width = width + "px";
+ div.style.height = height + "px";
+
+ /**
+ * Changes the size of this LayerContainer and the contained Layer to the
+ * given width and height.
+ *
+ * @param {Number} width The new width to assign to this Layer.
+ * @param {Number} height The new height to assign to this Layer.
+ */
+ layer_container.resize = function(width, height) {
+
+ // Resize layer
+ layer.resize(width, height);
+
+ // Resize containing div
+ div.style.width = width + "px";
+ div.style.height = height + "px";
+
+ };
+
+ /**
+ * Returns the Layer contained within this LayerContainer.
+ * @returns {Guacamole.Layer} The Layer contained within this LayerContainer.
+ */
+ layer_container.getLayer = function() {
+ return layer;
+ };
+
+ /**
+ * Returns the element containing the Layer within this LayerContainer.
+ * @returns {Element} The element containing the Layer within this LayerContainer.
+ */
+ layer_container.getElement = function() {
+ return div;
+ };
+
+};
+
+/**
+ * Map of all Guacamole binary raster operations to transfer functions.
+ * @private
+ */
+Guacamole.Client.DefaultTransferFunction = {
+
+ /* BLACK */
+ 0x0: function (src, dst) {
+ dst.red = dst.green = dst.blue = 0x00;
+ },
+
+ /* WHITE */
+ 0xF: function (src, dst) {
+ dst.red = dst.green = dst.blue = 0xFF;
+ },
+
+ /* SRC */
+ 0x3: function (src, dst) {
+ dst.red = src.red;
+ dst.green = src.green;
+ dst.blue = src.blue;
+ dst.alpha = src.alpha;
+ },
+
+ /* DEST (no-op) */
+ 0x5: function (src, dst) {
+ // Do nothing
+ },
+
+ /* Invert SRC */
+ 0xC: function (src, dst) {
+ dst.red = 0xFF & ~src.red;
+ dst.green = 0xFF & ~src.green;
+ dst.blue = 0xFF & ~src.blue;
+ dst.alpha = src.alpha;
+ },
+
+ /* Invert DEST */
+ 0xA: function (src, dst) {
+ dst.red = 0xFF & ~dst.red;
+ dst.green = 0xFF & ~dst.green;
+ dst.blue = 0xFF & ~dst.blue;
+ },
+
+ /* AND */
+ 0x1: function (src, dst) {
+ dst.red = ( src.red & dst.red);
+ dst.green = ( src.green & dst.green);
+ dst.blue = ( src.blue & dst.blue);
+ },
+
+ /* NAND */
+ 0xE: function (src, dst) {
+ dst.red = 0xFF & ~( src.red & dst.red);
+ dst.green = 0xFF & ~( src.green & dst.green);
+ dst.blue = 0xFF & ~( src.blue & dst.blue);
+ },
+
+ /* OR */
+ 0x7: function (src, dst) {
+ dst.red = ( src.red | dst.red);
+ dst.green = ( src.green | dst.green);
+ dst.blue = ( src.blue | dst.blue);
+ },
+
+ /* NOR */
+ 0x8: function (src, dst) {
+ dst.red = 0xFF & ~( src.red | dst.red);
+ dst.green = 0xFF & ~( src.green | dst.green);
+ dst.blue = 0xFF & ~( src.blue | dst.blue);
+ },
+
+ /* XOR */
+ 0x6: function (src, dst) {
+ dst.red = ( src.red ^ dst.red);
+ dst.green = ( src.green ^ dst.green);
+ dst.blue = ( src.blue ^ dst.blue);
+ },
+
+ /* XNOR */
+ 0x9: function (src, dst) {
+ dst.red = 0xFF & ~( src.red ^ dst.red);
+ dst.green = 0xFF & ~( src.green ^ dst.green);
+ dst.blue = 0xFF & ~( src.blue ^ dst.blue);
+ },
+
+ /* AND inverted source */
+ 0x4: function (src, dst) {
+ dst.red = 0xFF & (~src.red & dst.red);
+ dst.green = 0xFF & (~src.green & dst.green);
+ dst.blue = 0xFF & (~src.blue & dst.blue);
+ },
+
+ /* OR inverted source */
+ 0xD: function (src, dst) {
+ dst.red = 0xFF & (~src.red | dst.red);
+ dst.green = 0xFF & (~src.green | dst.green);
+ dst.blue = 0xFF & (~src.blue | dst.blue);
+ },
+
+ /* AND inverted destination */
+ 0x2: function (src, dst) {
+ dst.red = 0xFF & ( src.red & ~dst.red);
+ dst.green = 0xFF & ( src.green & ~dst.green);
+ dst.blue = 0xFF & ( src.blue & ~dst.blue);
+ },
+
+ /* OR inverted destination */
+ 0xB: function (src, dst) {
+ dst.red = 0xFF & ( src.red | ~dst.red);
+ dst.green = 0xFF & ( src.green | ~dst.green);
+ dst.blue = 0xFF & ( src.blue | ~dst.blue);
+ }
-}
+};